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DAZ Genesis models into 3D Coat for texture painting


SimonWM
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I haven't used 3D Coat to work on DAZ Genesis textures since several 3D Coat versions ago.  I remember I used to import the model as OBJ using the "Model for Per Pixel Painting" option.  On the current version when I import the model and try to paint on an area the stroke occurs in multiple parts of the model due to overlapping UVs.  How can I fix this?

Edited by SimonWM
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  • 11 months later...
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Genesis3 uses UDIM tiling. There's an option in your Daz obj export dialogue to collapse the UVs, which is an alternative to Carlosan's suggestion. It would also give you a collapsed set of UVs to import into Genesis within Daz Studio, provided you export the base mesh without SubDiv (which you probably already know).

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