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How to lock normals when importing mesh for surface sculpting?


Magic Man
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Go to solution Solved by ajz3d,

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Hello,

 

I am facing an issue when trying to import an object that I created in MoI3d into 3D-Coat. Whenever I try to import the object in question for surface sculpting or vertex painting I get these facets:

 

post-39686-0-57785200-1442397266_thumb.j

 

However, when I try to import the objects for per pixel painting I get a dialog box which gives me the option of checking "Lock Normals". After I do so, the facets which were in my mesh before dissappear:

 

post-39686-0-69067000-1442397293_thumb.j

 

Sometimes I quickly want to paint and render a model inside of 3D-Coat without going through the trouble of retopologizing the model and then uv unwrapping it, so is there an option to also "Lock Normals" when importing a mesh for vertex painting?

 

Thank you.

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You can't lock normals when importing geometry to Sculpt Room. If your object subdivides nicely, subdivide it with the Import tool before importing it. Or select a shader that respects (or maybe I should say - interpolates through) vertex normals, like Cook-Torrance, PicMat_Grey_Clay, Oren-Nayar and some others.

Edited by ajz3d
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My mesh doesn't subdive nicely inside of 3D Coat since it isn't pure quads, but I managed to increase the mesh density significantly when exporting from MoI3D, and now the facets have disappeared when I import the mesh to 3D Coat's Sculpt Room.

 

Thanks for the help!

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  • 7 years later...

//necropost

You can also Import & lock normals:

image.png

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