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importing to separate volumes


Sub-Zero
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Go to solution Solved by ajz3d,

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How can I import a complex multi-partial object to separate layers? I want to hide some layers and sculpt over other ones. (I want to bake a single normal map, afterwards)

I sculpt and unwrap a single low-poly mesh. I detach several objects from it, in 3ds max. Then I export it to .OBJ. But when I open it in 3d-coat, it turns to the single mesh.

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