Member riverdog Posted October 7, 2015 Member Share Posted October 7, 2015 I want to use 3dcoat to generate normal maps. I have been able to sculpt a high poly mesh, retopo it to a low poly mesh, bake the normals, color, depth, etc. My question is where are these maps. I want to use these maps in blender and unreal engine, but I cant seem to find them anywhere. Or find a way to save them to someplace. Can anyone help me? Thanks Mike Quote Link to comment Share on other sites More sharing options...
Member Solution riverdog Posted October 7, 2015 Author Member Solution Share Posted October 7, 2015 found it. texture/export 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member ozukaru Posted October 8, 2015 Advanced Member Share Posted October 8, 2015 you can use too File->Export Objects and Textures 1 Quote Link to comment Share on other sites More sharing options...
Member Leo Chen Posted October 24, 2015 Member Share Posted October 24, 2015 I want to use 3dcoat to generate normal maps. I have been able to sculpt a high poly mesh, retopo it to a low poly mesh, bake the normals, color, depth, etc. My question is where are these maps. I want to use these maps in blender and unreal engine, but I cant seem to find them anywhere. Or find a way to save them to someplace. Can anyone help me? Thanks Mike > retopo it to a low poly mesh How to do that? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 24, 2015 Share Posted October 24, 2015 1 Quote Link to comment Share on other sites More sharing options...
Member Leo Chen Posted October 24, 2015 Member Share Posted October 24, 2015 > 3DCoat can not handle "too many polygon"?! Quote Link to comment Share on other sites More sharing options...
Member Leo Chen Posted October 24, 2015 Member Share Posted October 24, 2015 Thank you, Carlosan. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted October 25, 2015 Contributor Share Posted October 25, 2015 > 3DCoat can not handle "too many polygon"?! I have found this statement to be surprising too, as 3D-Coat can handle very high poly counts. Maybe what the tutor had in mind is that having a high density reference mesh can decrease snapping performance in the retopo room. But even this is very smooth (on average PC builds) on meshes of density much higher than what his original sculpture is at (1M). Unless of course one prefers working with Snap to Nearest method, which is very demanding. 1 Quote Link to comment Share on other sites More sharing options...
Member Leo Chen Posted October 26, 2015 Member Share Posted October 26, 2015 I have found this statement to be surprising too, as 3D-Coat can handle very high poly counts. Maybe what the tutor had in mind is that having a high density reference mesh can decrease snapping performance in the retopo room. But even this is very smooth (on average PC builds) on meshes of density much higher than what his original sculpture is at (1M). Unless of course one prefers working with Snap to Nearest method, which is very demanding. http://3d-coat.com/forum/index.php?showtopic=18396 http://3d-coat.com/forum/index.php?showtopic=18401 Quote Link to comment Share on other sites More sharing options...
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