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3D-Coat to Unity 5 (PBR)


Go to solution Solved by Michaelgdrs,

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From Unity 5 documentation on PBR materials  (http://docs.unity3d.com/Manual/StandardShaderMaterialParameterSmoothness.html):

Similarly, when working in the metallic workflow, if you have a metallic texture assigned, the smoothness values are taken from the Alpha channel of the metallic texture.

I don't see an option in 3D-Coat that would allow to export glossiness as an alpha channel of the metallic texture.

Am I missing something?

Edited by ajz3d
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  • 1 month later...
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Check the new Unity Asset , straight from 3D coat to unity with out exporting.



Edited by Michaelgdrs
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