Advanced Member ozukaru Posted October 13, 2015 Advanced Member Report Share Posted October 13, 2015 (edited) Assuming that the pivot should be at the origin in 3d-coat for a retopo model, why the pivot has been displaced when imported into 3ds-max or UE4???? I even tried the y/z swap but that does not seem to be related. Attached some images to clarify. (I would hate to be importing to 3dsmax just to adjust the pivot since UE4 does not allows to adjust it in editor, for me the ideal workflow for static meshes would be avoiding to use 3dsmax.), as usual I dont know if this is a bug or Im doing something wrong or missing a step, Thanks. Note: I intentionally in 3d-coat put the model in the upper right quadrant in order to leave the origin/pivot in the left bottom corner, the pivot in the corner is to help snapping in ue4. Edited October 13, 2015 by ozukaru Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 14, 2015 Report Share Posted October 14, 2015 Hi ! Are you using the last version ? http://3d-coat.com/forum/index.php?showtopic=17076&page=1 Quote Link to comment Share on other sites More sharing options...
Advanced Member ozukaru Posted October 14, 2015 Author Advanced Member Report Share Posted October 14, 2015 yes, latest beta Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 14, 2015 Report Share Posted October 14, 2015 3DC Blender XSI Unreal 4.9 i cant replicate, sorry Quote Link to comment Share on other sites More sharing options...
Advanced Member Solution ozukaru Posted October 14, 2015 Author Advanced Member Solution Report Share Posted October 14, 2015 (edited) It worked fine with a brand new 3d-coat file and a new ue4 project, thanks. (I'll try to make more test before starting to post "bug found!" posts ) Edited October 14, 2015 by ozukaru Quote Link to comment Share on other sites More sharing options...
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