Member Cybergooch Posted October 14, 2015 Member Report Share Posted October 14, 2015 I've got a workflow question about mirroring and/or stacking uv islands. I did a search here, but couldn't find an example of what I'm trying to do. If I import an object that's symmetrical and I want to use the same texture uv space on both sides, what's the best way to do this? If I run automap, it of course distributes everything evenly. After unwrapping, is there a way to cleanly snap the uv's to the (mirrored) location of the other uv's? And once that's been done, how do I prevent the islands from separating (moving away from each other) when I do Pack uv's? If anyone can point me to a video where this is shown it would be great, thanks! Quote Link to comment Share on other sites More sharing options...
Member Cybergooch Posted October 16, 2015 Author Member Report Share Posted October 16, 2015 Found a workaround in the meantime... Modeled half of the model and imported it to 3D Coat that way, did my uv layout work, exported the model, then mirrored it. I guess that makes sense since I only have to select half the edges that way! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 16, 2015 Report Share Posted October 16, 2015 to cleanly snap the uv's to the (mirrored) location of the other uv's you can use ctrl+x and ctrl+v in every island pair select one island,, ctrl+x select the mirrored island, ctrl+v you can also work using Retopo > Virtual mirror mode //edited, ty Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted October 16, 2015 Advanced Member Report Share Posted October 16, 2015 to cleanly snap the uv's to the (mirrored) location of the other uv's you can use ctrl+c and ctrl+v in every island pair select one island,, ctrl+c select the mirrored island, ctrl+v This is a neat feature but the hotkeys are actually wrong, No geometry is getting copied here: Ctrl+X and Ctrl+V was better. Quote Link to comment Share on other sites More sharing options...
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