Member x-OL Posted October 28, 2015 Member Share Posted October 28, 2015 Hi! I want to get more smoother gradients when I draw texture - without sharp steps between two colors. I think that 16 bit/chnl texture provide more soft and smoother transition between two different colors. Can I use 16 bit/ch textures in 3D-Coat and where this option is? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 29, 2015 Reputable Contributor Share Posted October 29, 2015 Hi! I want to get more smoother gradients when I draw texture - without sharp steps between two colors. I think that 16 bit/chnl texture provide more soft and smoother transition between two different colors. Can I use 16 bit/ch textures in 3D-Coat and where this option is? I asked Andrew about this, recently. You can output 16 and 32 bit displacement maps, and use 16 bit masks/materials, if I recall correctly. But, painting in 3D Coat is 8bit. Might help to e-mail Andrew (support@3D-coat.com) and ask for 16bit color support in the Paint Workspace. Quote Link to comment Share on other sites More sharing options...
Member x-OL Posted October 29, 2015 Author Member Share Posted October 29, 2015 (edited) Hi, AbnRanger, thanks for answer - yes you understand me correctly: I mean painting of Diffuse (Color) texture in 16 bit/channel mode in Paint Room . But it is impossible - I so sad.Certainly - main my goal in this process - to get smooth gradients between the colours in my Diffuse (Color) texture when I draw it. And 16 bit/channel mode will be very useful in solving this problem.Here you may see differences between painting on 16 and 8bit/ch maps in Mudbox: Edited October 29, 2015 by x-OL Quote Link to comment Share on other sites More sharing options...
Member x-OL Posted October 30, 2015 Author Member Share Posted October 30, 2015 I posted this in Mantis: http://3d-coat.com/mantis/view.php?id=2022 Quote Link to comment Share on other sites More sharing options...
Member Pebble09 Posted December 21, 2016 Member Share Posted December 21, 2016 Has this been added in v4.7 now? 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted December 22, 2016 Reputable Contributor Share Posted December 22, 2016 17 hours ago, Pebble09 said: Has this been added in v4.7 now? I don't think so. Please send a personal request to Andrew (Owner/Chief Developer) at support@3dcoat.com. The more people request this feature, the more importance it carries when Andrew determines what to work on next. He was/is supposedly working on re-writing layer masking in the Paint workspace, so he might go ahead and add it in, since he is working in that same part of the application Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 30, 2016 Share Posted December 30, 2016 On 3/14/2016 at 11:44 AM, Andrew Shpagin said: 3D-Coat will not export 16 bit color. But 16 bit alphas are good for bump and displacement. So, alpha will keep 16 bits but it is applicable mostly for displacement. Quote Link to comment Share on other sites More sharing options...
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