Styler Posted February 1, 2014 Share Posted February 1, 2014 I'll take a look on it, thanks! Quote Link to comment Share on other sites More sharing options...
New Member rking Posted February 8, 2014 New Member Share Posted February 8, 2014 Thank you for your help. Quote Link to comment Share on other sites More sharing options...
Styler Posted March 10, 2014 Share Posted March 10, 2014 sorry for the silence, i'm on continuous deadline right now ((. even so, I looked on problem. it seems like it's on LWPy side. I'm going to ask Newtek developers about this issue. 1 Quote Link to comment Share on other sites More sharing options...
Member SPACEY Posted January 14, 2015 Member Share Posted January 14, 2015 There's still a problem with this plug in as the pcore console opens up with every command Is it necessary to have the plug installed on the 3dcoat side as well? Quote Link to comment Share on other sites More sharing options...
Styler Posted January 16, 2015 Share Posted January 16, 2015 I hope to fix it soon, i've got some free time 2 Quote Link to comment Share on other sites More sharing options...
Styler Posted January 21, 2015 Share Posted January 21, 2015 (edited) Beta 4 is here What is new? - Path to 3D-Coat executable is not separated by version any more. - A new option 'Invert Nm Y' which flips G channel in normal map node (ON by default). Fixed - Compatibilities with LW 11.6+ (yes, 2015.1 works fine =)) - Auto rebuild config if it's broken 3dc_applink_beta4.zip Edited January 21, 2015 by Styler 2 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 21, 2015 Share Posted January 21, 2015 Ty ! Quote Link to comment Share on other sites More sharing options...
New Member thetonybliss Posted June 6, 2015 New Member Share Posted June 6, 2015 Hi, Is this the final 3D Coat applink for Lightwave ? I tried the one on the site's applink page and it was not working. So i decided to hunt the forums. 1 Quote Link to comment Share on other sites More sharing options...
Styler Posted June 11, 2015 Share Posted June 11, 2015 hi thetonybliss, Which version you tried? beta 2.0.4 is the latest at this moment. You can consider it like RC, I think. The only reason why it's not a release version, because not so many people tested it. Quote Link to comment Share on other sites More sharing options...
Member Leo Chen Posted November 2, 2015 Member Share Posted November 2, 2015 Export from LightWave to 3D-Coat. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted December 30, 2015 Advanced Member Share Posted December 30, 2015 I just tried this. Models from layout with displacements when sent to 3dcoat does not have displacement applied in 3dc viewport. I only see normal and color info imported. I tried to manually import displacement map(zero level black not normalized) to 3dc but couldn't get it to show in 3dc viewport. So obviously when I run "Open in original app" I don't get a correct displacement map at all. What's the correct workflow for this? Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted December 30, 2015 Advanced Member Share Posted December 30, 2015 I got displacement to work. Some issues with the applink. Textures are saved in the object folder and not the image folder. Textures get renamed. Its adding a suffix. Like "test_Default_color" becomes "test for applink_Default_uv_color" "test_Default_disp" becomes "test for applink_Default_uv_disp" It should just save as the same name since its an applink ideally located in the image folder, too. Nodes don't get updated with the correct textures so you have to manually point them to the new textures. After you point them to the new textures and keep working on 3dcoat and run "Open in original app" again, layout will not update to the new textures. You have to go manually to image editor and press Reload. Quote Link to comment Share on other sites More sharing options...
Member maxreal Posted January 4, 2016 Member Share Posted January 4, 2016 I'm too excited ..... 3d coat and plug in interchange, it works great with opprtune small changes to the surface editor ... https://www.facebook.com/photo.php?fbid=10201017863805479&set=pcb.764375100335158&type=3&theater Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted January 5, 2016 Advanced Member Share Posted January 5, 2016 Maxreal is that direct link no need to manually plugin the nodes for pbr? Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted January 5, 2016 Advanced Member Share Posted January 5, 2016 Is this applink dead like other lightwave thirdparty support? Quote Link to comment Share on other sites More sharing options...
Styler Posted January 5, 2016 Share Posted January 5, 2016 I'm doing update for applink. geo_n, thanks for bug report 1 Quote Link to comment Share on other sites More sharing options...
New Member NCH Posted January 6, 2016 New Member Share Posted January 6, 2016 in Mac run? Quote Link to comment Share on other sites More sharing options...
Styler Posted January 6, 2016 Share Posted January 6, 2016 yes, it should Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 6, 2016 Reputable Contributor Share Posted January 6, 2016 yes, it should Styler, I don't know about the LW applink, currently, but with the 3ds Max Applink, Polyhertz has implemented some Material presets with PBR map outputs pretty much already set up for the user, so there is no confusion how to use PBR Materials in 3D Coat in one's 3D app. Maybe something similar for LW users would be very welcome, as a lot of LW users have licenses of 3D Coat. It appears in most 3D render engines, the workflow is Gloss/Spec Color. Here is the typical layout 1) 3D Coat map (Color) > Material Channel (Diffuse/Color) 2) 3D Coat map (Spec Color) > Material Channel ( Reflection Color) 3) 3D Coat map (Glossiness) > Material Channel (Reflection Glossiness) 4) 3D Coat map (Normal Map) > Material Channel (Bump) Would that be doable for the LW Applink? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 6, 2016 Reputable Contributor Share Posted January 6, 2016 Oh, and Volodya, the programmer who developed the 3D Coat > Unity plugin and the OpenCL AO baking in 3D Coat, showed that the Glossiness map will need some tweaking of the map curve. It's something the user will have to do manually, I suppose, but it might be nice to see....with the tight integration between LW and 3DC...if such adjustments can be pre-applied in a PBR material preset. Quote Link to comment Share on other sites More sharing options...
Styler Posted January 6, 2016 Share Posted January 6, 2016 I'll take a look what I can do. 1 Quote Link to comment Share on other sites More sharing options...
Member maxreal Posted January 6, 2016 Member Share Posted January 6, 2016 Maxreal is that direct link no need to manually plugin the nodes for pbr? AppLink puts me textures in traditional channels, nodes puts me only the normal map Quote Link to comment Share on other sites More sharing options...
Member maxreal Posted January 6, 2016 Member Share Posted January 6, 2016 AppLink puts me textures in traditional channels, nodes puts me only the normal map But I think you can use manually nodes Quote Link to comment Share on other sites More sharing options...
Member maxreal Posted January 6, 2016 Member Share Posted January 6, 2016 Maxreal is that direct link no need to manually plugin the nodes for pbr? or without AppLink. look at this video I made: Quote Link to comment Share on other sites More sharing options...
Styler Posted January 7, 2016 Share Posted January 7, 2016 I don't have an access to nodes from LWPython. They didn't implement it yet. To make it work I need to rewrite it in C/C++, it's possible but i don't have a mac to compile and test mac version. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 12, 2016 Share Posted January 12, 2016 Source djwaterman:Well I've really experimented every which way now, I have also tried out the carpaint node, but after a number of tests I think this is the best way for me, being it closely matches the material I designed in 3DCoat and it is the fastest to render.It's also not hiding any complex node structures so I know exactly what's going on, I think so anyway.This set up gives me the same look as the one I had with car paint but without the longer render times. Quote Link to comment Share on other sites More sharing options...
New Member Lewis Posted January 9, 2017 New Member Share Posted January 9, 2017 Sorry for newbie question but does this work for LWModeler <-----> 3DCoat ? I need to do some retopo work and i need some modeling operations i need to go back and forth between modeler and 3DC. Does that work with applink or just Layout <----> 3DCoat ? Thanks Quote Link to comment Share on other sites More sharing options...
Styler Posted January 11, 2017 Share Posted January 11, 2017 Sorry, it works just in Layout. Quote Link to comment Share on other sites More sharing options...
New Member Lewis Posted January 11, 2017 New Member Share Posted January 11, 2017 Pitty, i hoped it works like GoZ. OK, thanks for answer. Quote Link to comment Share on other sites More sharing options...
Member splinetime Posted October 22, 2017 Member Share Posted October 22, 2017 Any love for the LW link? Quote Link to comment Share on other sites More sharing options...
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