Styler Posted October 22, 2017 Share Posted October 22, 2017 12 hours ago, splinetime said: Any love for the LW link? please, clarify the question Quote Link to comment Share on other sites More sharing options...
Member splinetime Posted October 24, 2017 Member Share Posted October 24, 2017 An updated app Quote Link to comment Share on other sites More sharing options...
Styler Posted October 24, 2017 Share Posted October 24, 2017 Maybe after release 201x Quote Link to comment Share on other sites More sharing options...
New Member Owl Posted January 5, 2018 New Member Share Posted January 5, 2018 Hoping for some LW2018 3d Coat applink love. Have back home to LW like a long lost dog but new to 3D coat (Zbrusher from early on), would like a nice workflow without a big hackathon to get stuff done so I can pump up the workflow to everyone. Best regards. Quote Link to comment Share on other sites More sharing options...
New Member Owl Posted January 7, 2018 New Member Share Posted January 7, 2018 Hi, just thought I would follow up that I found that older LWO files will load into 3dcoat (not using the applink). I have had no luck importing 2018 lightwave objects at all, ( In fact, I have had trouble with FBX and OBJ exported from LW as well). If there is another thread for LW workflows I cannot find it and would love a pointer. Regards Quote Link to comment Share on other sites More sharing options...
Styler Posted January 15, 2018 Share Posted January 15, 2018 There are several workarounds. I think I can write LWO wrapper for patching files on a fly. We'll see. Quote Link to comment Share on other sites More sharing options...
Member erikals Posted January 15, 2018 Member Share Posted January 15, 2018 i think LW2018 should be better suited to render 3DCoat files now, since it now supports PBR Quote Link to comment Share on other sites More sharing options...
Member Klane Posted January 20, 2018 Member Share Posted January 20, 2018 (edited) LW 2018 has been working well for me. Would love it if I didn't have to fuss so much with exporting from 3dC though. That is to say, I wish I didn't have to re-apply the textures. It's not the end of the world the way it is now, but it would save a lot of time to have an export to LW 2018 nodes supported in 3dC. Edited January 20, 2018 by Klane Quote Link to comment Share on other sites More sharing options...
Member erikals Posted January 20, 2018 Member Share Posted January 20, 2018 for now, this seems alright > (if you already have OD ToolSet that is, kinda pricey if you want the PBRimporter only) (however, ODT is dang nice, so something to consider) Quote Link to comment Share on other sites More sharing options...
New Member Owl Posted January 26, 2018 New Member Share Posted January 26, 2018 I have ODT, just curious are you folks just exporting the file as an LWO2 format to send to 3dCoat ? Quote Link to comment Share on other sites More sharing options...
Member lardbros Posted February 1, 2018 Member Share Posted February 1, 2018 Do you think 3dCoat will get updated to work with 2018 lwo file formats?? Currently having to export them as 2015 objects, but ideally it would be cool if 2018 could be supported, along with its new PBR shader. As far as I can tell, Python now fully supports writing materials etc. As that's how Oliver Hotz does his plugins. Thanks guys! Tim Quote Link to comment Share on other sites More sharing options...
New Member Gitch Posted February 4, 2018 New Member Share Posted February 4, 2018 On 2/1/2018 at 8:20 AM, lardbros said: Do you think 3dCoat will get updated to work with 2018 lwo file formats?? Currently having to export them as 2015 objects, but ideally it would be cool if 2018 could be supported, along with its new PBR shader. As far as I can tell, Python now fully supports writing materials etc. As that's how Oliver Hotz does his plugins. Thanks guys! Tim I hope so to Tim. Quote Link to comment Share on other sites More sharing options...
Member splinetime Posted February 8, 2018 Member Share Posted February 8, 2018 No.... It feels orphaned. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 9, 2018 Reputable Contributor Share Posted February 9, 2018 15 hours ago, splinetime said: No.... It feels orphaned. Lightwave itself, seemed/seems orphaned, so there is that. Nothing wrong with asking, but if they broke the file format, it might be a while til a 3rd party developer steps up. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 9, 2018 Reputable Contributor Share Posted February 9, 2018 On 2/1/2018 at 7:20 AM, lardbros said: Do you think 3dCoat will get updated to work with 2018 lwo file formats?? Currently having to export them as 2015 objects, but ideally it would be cool if 2018 could be supported, along with its new PBR shader. As far as I can tell, Python now fully supports writing materials etc. As that's how Oliver Hotz does his plugins. Thanks guys! Tim Anything broken when exporting them as OBJ's like all the other applinks do? Quote Link to comment Share on other sites More sharing options...
Styler Posted April 5, 2018 Share Posted April 5, 2018 I'm currently working on an update for LW applink. I believe that this will be done soon-ish. 1 Quote Link to comment Share on other sites More sharing options...
Member erikals Posted April 5, 2018 Member Share Posted April 5, 2018 (edited) Awesome! : ] Edited April 5, 2018 by erikals Quote Link to comment Share on other sites More sharing options...
Member lardbros Posted April 6, 2018 Member Share Posted April 6, 2018 23 hours ago, Styler said: I'm currently working on an update for LW applink. I believe that this will be done soon-ish. Great news... Thank you. Do you know if this will mean the new lwo format will be supported too? Quote Link to comment Share on other sites More sharing options...
Styler Posted April 6, 2018 Share Posted April 6, 2018 I'm updating LW part. Since Coat cannot handle LWO 2018 I'll be using different file formats for sending data between apps. 1 Quote Link to comment Share on other sites More sharing options...
New Member wireframex Posted April 28, 2018 New Member Share Posted April 28, 2018 Great news Hope to have this applink soon Quote Link to comment Share on other sites More sharing options...
New Member tycho6 Posted May 4, 2018 New Member Share Posted May 4, 2018 On 4/6/2018 at 10:14 AM, Styler said: I'm updating LW part. Since Coat cannot handle LWO 2018 I'll be using different file formats for sending data between apps. Thanks a lot ! Good to see a new AppLink for 3DCoat and Lightwave 2018 !!! This will be really helpful ! Hopefully LWO 2018 format will be supported natively in 3Dcoat since PBR arrived in Lightwave and it makes so much sense now. Thank you for finding a way of roundtripping between the Apps by now. Excellent !!! Regards, Marcus Quote Link to comment Share on other sites More sharing options...
Member Klane Posted July 4, 2018 Member Share Posted July 4, 2018 On 4/5/2018 at 1:14 AM, Styler said: I'm currently working on an update for LW applink. I believe that this will be done soon-ish. Really looking forward to this ! Exporting a 2015 LW model to get it into 3dC, ... then bringing it back in to LW, ... and setting up and monkeying with the surface nodes gets pretty time consuming. Quote Link to comment Share on other sites More sharing options...
Styler Posted July 7, 2018 Share Posted July 7, 2018 Sorry guys. I'll will not able to finish a new applink due to complexity and time that I need to spend with it. Too much work for me, besides my primary job. If someone is interested to continue I can provide the source code and instructions how to accomplished it. Quote Link to comment Share on other sites More sharing options...
Member Ma3rk Posted July 7, 2018 Member Share Posted July 7, 2018 Sad to hear but understandable. Perhaps you could post a quick note on the Newtek Lightwave forum and let them know there as well. Maybe that'll flush someone out that can continue. Quote Link to comment Share on other sites More sharing options...
Styler Posted July 7, 2018 Share Posted July 7, 2018 (edited) Here is a brief explanation. All previous applinks used material slots and that was quite easy to do because we have access to this part through scripting language or lwsdk. Somebody can say "Dude.. But we have node editor and many cool nodes! Why don't you make shaders using this approach?!". I have to say this is a first thing I'd do, especially in LW 2018 where legacy materials give you a bounded potential. Sounds good in theory, but the access to nodes is heavily limited in lwsdk. Even in LW 2018! You can write and compile your own nodes as additional plugins, and later use them in NodeEditor, but there is no way to create a simple node from script or code, only manually. From the developer perspective a node is just a black box, which does some magic stuff. I spent a lot of time trying to get access through different hacks, but apparently it's not possible. The only one way that I could see is writing your own LWO parser and override information directly in lw object files. This is a pretty big task and require a lot of patience and time. Beside that not every LWO chunk has a description in the sdk documentation. If you still interested please try =), it's pure fun! Edited July 7, 2018 by Styler Quote Link to comment Share on other sites More sharing options...
Advanced Member jwiede Posted July 8, 2018 Advanced Member Share Posted July 8, 2018 Can you put the code up in GitHub or some equivalent location? Otherwise, what license would apply, and how do we obtain the source code? I can't make any promises, but there's a fairly decent chance someone will finish the AppLink for LW2018. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 8, 2018 Share Posted July 8, 2018 If someone wants to give it a go... Quote Link to comment Share on other sites More sharing options...
Advanced Member jwiede Posted July 8, 2018 Advanced Member Share Posted July 8, 2018 3 hours ago, Carlosan said: If someone wants to give it a go... https://forums.newtek.com/showthread.php?157535-3DCoat-Applink-LW2018-source-code That thread just links back to this thread, it doesn't contain the source code itself. Quote Link to comment Share on other sites More sharing options...
Styler Posted July 8, 2018 Share Posted July 8, 2018 ok, ok... give me a day to clean up what I have and I'll post it. 1 Quote Link to comment Share on other sites More sharing options...
Featured Comment Styler Posted July 9, 2018 Featured Comment Share Posted July 9, 2018 (edited) Here is the archive with the source files lw_applink_source_latest.zip Edited July 9, 2018 by Styler 1 Quote Link to comment Share on other sites More sharing options...
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