Styler Posted October 22, 2017 Share Posted October 22, 2017 12 hours ago, splinetime said: Any love for the LW link? please, clarify the question Quote Link to comment https://3dcoat.com/forum/index.php?/topic/18506-lightwave-10-applink/page/7/#findComment-148894 Share on other sites More sharing options...
Member splinetime Posted October 24, 2017 Member Share Posted October 24, 2017 An updated app Quote Link to comment https://3dcoat.com/forum/index.php?/topic/18506-lightwave-10-applink/page/7/#findComment-148952 Share on other sites More sharing options...
Styler Posted October 24, 2017 Share Posted October 24, 2017 Maybe after release 201x Quote Link to comment https://3dcoat.com/forum/index.php?/topic/18506-lightwave-10-applink/page/7/#findComment-148956 Share on other sites More sharing options...
New Member Owl Posted January 5, 2018 New Member Share Posted January 5, 2018 Hoping for some LW2018 3d Coat applink love. Have back home to LW like a long lost dog but new to 3D coat (Zbrusher from early on), would like a nice workflow without a big hackathon to get stuff done so I can pump up the workflow to everyone. Best regards. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/18506-lightwave-10-applink/page/7/#findComment-150414 Share on other sites More sharing options...
New Member Owl Posted January 7, 2018 New Member Share Posted January 7, 2018 Hi, just thought I would follow up that I found that older LWO files will load into 3dcoat (not using the applink). I have had no luck importing 2018 lightwave objects at all, ( In fact, I have had trouble with FBX and OBJ exported from LW as well). If there is another thread for LW workflows I cannot find it and would love a pointer. Regards Quote Link to comment https://3dcoat.com/forum/index.php?/topic/18506-lightwave-10-applink/page/7/#findComment-150468 Share on other sites More sharing options...
Styler Posted January 15, 2018 Share Posted January 15, 2018 There are several workarounds. I think I can write LWO wrapper for patching files on a fly. We'll see. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/18506-lightwave-10-applink/page/7/#findComment-150722 Share on other sites More sharing options...
Member erikals Posted January 15, 2018 Member Share Posted January 15, 2018 i think LW2018 should be better suited to render 3DCoat files now, since it now supports PBR Quote Link to comment https://3dcoat.com/forum/index.php?/topic/18506-lightwave-10-applink/page/7/#findComment-150723 Share on other sites More sharing options...
Member Klane Posted January 20, 2018 Member Share Posted January 20, 2018 (edited) LW 2018 has been working well for me. Would love it if I didn't have to fuss so much with exporting from 3dC though. That is to say, I wish I didn't have to re-apply the textures. It's not the end of the world the way it is now, but it would save a lot of time to have an export to LW 2018 nodes supported in 3dC. Edited January 20, 2018 by Klane Quote Link to comment https://3dcoat.com/forum/index.php?/topic/18506-lightwave-10-applink/page/7/#findComment-150809 Share on other sites More sharing options...
Member erikals Posted January 20, 2018 Member Share Posted January 20, 2018 for now, this seems alright > (if you already have OD ToolSet that is, kinda pricey if you want the PBRimporter only) (however, ODT is dang nice, so something to consider) Quote Link to comment https://3dcoat.com/forum/index.php?/topic/18506-lightwave-10-applink/page/7/#findComment-150810 Share on other sites More sharing options...
New Member Owl Posted January 26, 2018 New Member Share Posted January 26, 2018 I have ODT, just curious are you folks just exporting the file as an LWO2 format to send to 3dCoat ? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/18506-lightwave-10-applink/page/7/#findComment-150899 Share on other sites More sharing options...
Member lardbros Posted February 1, 2018 Member Share Posted February 1, 2018 Do you think 3dCoat will get updated to work with 2018 lwo file formats?? Currently having to export them as 2015 objects, but ideally it would be cool if 2018 could be supported, along with its new PBR shader. As far as I can tell, Python now fully supports writing materials etc. As that's how Oliver Hotz does his plugins. Thanks guys! Tim Quote Link to comment https://3dcoat.com/forum/index.php?/topic/18506-lightwave-10-applink/page/7/#findComment-150957 Share on other sites More sharing options...
New Member Gitch Posted February 4, 2018 New Member Share Posted February 4, 2018 On 2/1/2018 at 8:20 AM, lardbros said: Do you think 3dCoat will get updated to work with 2018 lwo file formats?? Currently having to export them as 2015 objects, but ideally it would be cool if 2018 could be supported, along with its new PBR shader. As far as I can tell, Python now fully supports writing materials etc. As that's how Oliver Hotz does his plugins. Thanks guys! Tim I hope so to Tim. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/18506-lightwave-10-applink/page/7/#findComment-151045 Share on other sites More sharing options...
Member splinetime Posted February 8, 2018 Member Share Posted February 8, 2018 No.... It feels orphaned. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/18506-lightwave-10-applink/page/7/#findComment-151134 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 9, 2018 Reputable Contributor Share Posted February 9, 2018 15 hours ago, splinetime said: No.... It feels orphaned. Lightwave itself, seemed/seems orphaned, so there is that. Nothing wrong with asking, but if they broke the file format, it might be a while til a 3rd party developer steps up. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/18506-lightwave-10-applink/page/7/#findComment-151137 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 9, 2018 Reputable Contributor Share Posted February 9, 2018 On 2/1/2018 at 7:20 AM, lardbros said: Do you think 3dCoat will get updated to work with 2018 lwo file formats?? Currently having to export them as 2015 objects, but ideally it would be cool if 2018 could be supported, along with its new PBR shader. As far as I can tell, Python now fully supports writing materials etc. As that's how Oliver Hotz does his plugins. Thanks guys! Tim Anything broken when exporting them as OBJ's like all the other applinks do? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/18506-lightwave-10-applink/page/7/#findComment-151138 Share on other sites More sharing options...
Recommended Posts
Posted by Styler,
1 reaction
Go to this post
Posted by erikals,
2 reactions
Go to this post
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.