Reputable Contributor digman Posted November 6, 2015 Reputable Contributor Report Share Posted November 6, 2015 (edited) I now have Bitmap2Material... Created the correct maps for PBR materials. Then made a Pbr metal smart material in 3DC.. Now the metal is not a scientific one, just eyeballed it as I was learning B2M... I painted a few extra rust areas by hand to add a little more hand-painted look but 95% is all just a smart material. It is only a 1k texture as I at first I am learning B2M... Edited November 6, 2015 by digman 8 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted November 6, 2015 Contributor Report Share Posted November 6, 2015 Great work. Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted November 8, 2015 Contributor Report Share Posted November 8, 2015 Nice work. Quote Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted November 8, 2015 Advanced Member Report Share Posted November 8, 2015 Nice. Hope to see more. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 9, 2015 Author Reputable Contributor Report Share Posted November 9, 2015 (edited) Not metal, but a rock texture test... not worried about the edges atm... BM2 to prepare the maps... I built upon the smart material base more this time... Additional normal map layer work More dirt grunge and hand painted some green moss color in... This time it is 50/50 on the ratio to smart material and other work... Low polygon mesh--- 236 faces... EDIT... forgot to mention, I have show displacement on in PPP mode in the paintroom.. Edited November 9, 2015 by digman 2 Quote Link to comment Share on other sites More sharing options...
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