Member guats Posted November 9, 2015 Member Report Share Posted November 9, 2015 (edited) Hey there Coaters, I am having an odd problem importing a hi poly .fbx into the sculpt room. I import it and as usual hit enter to set the mesh without modifications, then when I switch to the 'build clay' brush, my models normals come up reversed. This is one component of a larger model. All components are built with the same technique within Maya. I had a workmate look over it and try to save it out of Max, yet to no avail, still reversed normals. The only solution I found was to do 'Combine' within Maya. By adding another piece of geo to it, the problem goes away and both meshes have correct normals when imported to the sculpt room. Any ideas why this would be happening? Pics below... Thanks Guats Edited November 9, 2015 by guats Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 9, 2015 Report Share Posted November 9, 2015 Hi Will you please test importing the model using another format file, as obj or dae Quote Link to comment Share on other sites More sharing options...
Member guats Posted November 11, 2015 Author Member Report Share Posted November 11, 2015 Hey Carlosan, I tried that using an .obj. Still the same issue. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 11, 2015 Report Share Posted November 11, 2015 Could you share the fbx ? Quote Link to comment Share on other sites More sharing options...
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