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Michaelgdrs
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Greetings to all.

 

I will start posting to Gumroad my smart materials collections.

 

All materials will be :

 

Seamless custom PBR accurate materials
 (game engines optimized 512 x 512 pixels)
 
9 Texture Channels Each (depends on material type)
   
   Dermis ( Base colour / Diffuse )
   Subdermis
   Hypodermis
   Ambient Occlusion
   Base Color
   Bump
   Curvature
   Normal
   Detail_Normal
   Diffuse
   Displacement
   Emissive
   Glossiness
   Height
   Metallic
   Opacity
   Roughness
   Specular
   Pseudo SSS mask
 
Compatible with :
 
3D Coat PBR ( smart materials included )
Substance Painter ( materials included )
Toolbag 2 ( materials included )
Unity 5 PBR ( materials included )
Zbrush ( Texture painting )
Unreal PBR
Substance Designer for texture based nodes 
( SBS and SBSAR NOT INCLUDED )
 
Render Engines Compatibility : 
 
Mantra PBR  Mantra IPR
Renderman
Arnold
Redshift
Vray
Indigo
Maxwell
Octane
Furryball
Thea
and any renderer that supports
 
Here is my first collection (will be posted shortly) teaser.
 
 
 

gallery_38881_154_581076.png

Edited by Michaelgdrs
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I have 2 versions ready and zipped , i have them uploading.

 

 

3D coat version with PBR procedural materials ready to use and B2M full 16 channel textures so you can create your own.

 

 

Combinations are truly unlimited and i give an example as well (Pseudo SSS included in the example as in all materials).

 

 

Thank you all for the subscriptions , based  to sales i will get out all of my 400+ growing day by day materials.

 

I am taking orders as well ;)

 

Order with most likes will go out first.

 

 

Thank you all for the support 

 

Michael.

Edited by Michaelgdrs
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For those who pm with question about used workflow :

 

All albedo files where created by hand in 3d Coat based on internet real skin references , the node based PRB materials where used with SD and B2M.

 

 

POSTED!!!

Edited by Michaelgdrs
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Thanks a lot.

 

 

It works really well especially if you get 3 materials , one in each layer and play with the values and settings.

 

I have a demo scene that shows exactly this in the package.

 

If you adjust the values SSS comes to life a lot.

 

You get almost real SSS.

 

 

 

If you look at the 3d coat cover at the ear area you will notice the sss and at the cheeks and cheek bones , tried to get it as accurate as possible with the existing tools in 3dc.

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Before applying the material playing with scale is a must as it works each it with the baked AO on each 3d model.

 

Then we must turn the normal down around to 5 from 100 on the layers.

 

 

Tested a lot to come to a good result.

 

Tutorial will come up tonight.

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I am finding that moving the GM Skin folder to the MyDocs/3D Coat 4.5/Patterns directory, works to show the folder in the Smart Materials panel, but none of the images in the materials show when you try to use the material. I have to manuallly find every single image map and that is a huge hassle and time drain, trying to link all of them up. Can you create this as an extension (3dc pack) and see if that doesn't correctly link all the images?

 

Don't know why 3D Coat isn't seeing them as they are in the same folder, but it's as if the links are busted or something

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First of all thank you for 

 

1) Buying and supporting.

2) Reporting this issue.

 

Before i upload i tested and it worked fine. I tested in 3 PC

Only one co - worker had the exact same issue and that was a bad admin privilege on his My documents folder.

He disabled uac and an ticked the read me only on the folder it self.

 

I believe you cant export the smart materials as extension , at least not working when i tried to (several times).

 

 

Can you do a test please?

 

First disable uac and an tick the read me only on the folder.

 

Grab any smart material (those that came with 3dc and copy from one folder to another.

 

For example take one metal (both thumbnail and pbrm file and copy it to the plastics folder.

 

Does this work? I am saying this because i just tried and it works as skin materials do here.

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First of all thank you for 

 

1) Buying and supporting.

2) Reporting this issue.

 

Before i upload i tested and it worked fine. I tested in 3 PC

Only one co - worker had the exact same issue and that was a bad admin privilege on his My documents folder.

He disabled uac and an ticked the read me only on the folder it self.

 

I believe you cant export the smart materials as extension , at least not working when i tried to (several times).

 

 

Can you do a test please?

 

First disable uac and an tick the read me only on the folder.

 

Grab any smart material (those that came with 3dc and copy from one folder to another.

 

For example take one metal (both thumbnail and pbrm file and copy it to the plastics folder.

 

Does this work? I am saying this because i just tried and it works as skin materials do here.

I already had UAC disabled and READ ONLY checked on the folder. No dice. Every material requires the user to have to click on each map and look it up manually. Uuuuggghhh. :(

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Updated with Package with extension (3dc pack)

 

Can you try this as well , honestly speaking i dont have this issue , with 400 + materials if i had this i would be nuts by now...

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Update 1

Pack updated with 3D Coat extension pack , kindly install this in case you get missing files.


Just installed and tested, and that works. Thanks. :good:  Probably a good idea to mention the need to install the 3dcpack, somewhere on that page

 

Thank you very much for letting me know , you rock.

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Second package will be uploaded sooooonnnnn.

 

Be prepared as this one is also not premade or easily possible to do (like Pseyso SSS in the previous Skin package) as well.

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Double hit this time with 

 

1) Fake Procedural Glass (YES you can view items behide it )

 

2) Procedural water drops !!!!

 

 

\Notes

 

1) Limited low price on both at least for the weekend as a thank you to the community 

 

2) Vimeo videos are being uploaded as a preview for both

 

 

 

 

gallery_38881_154_39856.jpg

 

gallery_38881_154_136407.jpg

Edited by Michaelgdrs
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Thank you very much for the support.

 

With those (my private collection so far ) i have made soooo many combos and new ones , ver 2 , ver 3 all different.

 

 

2 Essentials for metals to work great

 

 

1) Good environments (i have also custom environments that i plan to release as well )

 

2) The pack i will release in the next 24 hours hopefully , scratches , dirt , dust , etc etc.

 

 

All those metals are in their clean form , all rust , dust etc effects are separate so they can be applied uniformly on them.

This way you can have a chrome with an aluminium side by side and have 2 options 

 

1) Get a uniform dust on them for example

2) Get different rust  on each one as it would be in real life ;)

 

 

Everything i create i create wise i believe lol

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