New Member RossJLW Posted November 11, 2015 New Member Share Posted November 11, 2015 Hey Guys, Well I am officially confused and It was made me just not be able to think. I have a model in 3D Coat, which is a little goblin, he has a shield and sword. Within his unwrap, I created 3 UVSets, clothing, sword, skin. Now I am confused as to how I apply these to my model in other programs?? bECAUSE i CAN ONLY USUALLY SELECT ONE DIFFUSE MAP, YET I HAVE 3. Thanks! Quote Link to comment Share on other sites More sharing options...
Advanced Member Tarby Posted November 11, 2015 Advanced Member Share Posted November 11, 2015 Do you have a separate material for each set of maps? 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 11, 2015 Reputable Contributor Share Posted November 11, 2015 Please give more detail information on your workflow with pictures... Really just shooting in the dark without enough information... What program are you using to apply the materials too... 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted November 12, 2015 Contributor Share Posted November 12, 2015 Separate 3d models by materials or even separate the 3d model itself (what ever fits your pipeline) before you import to 3d coat , plus if you get all uvs in one export texture you can apply the same texture on each model. Just when painting use separate layers to make it easier for you. Quote Link to comment Share on other sites More sharing options...
Member Percevan Posted November 12, 2015 Member Share Posted November 12, 2015 "how I apply these to my model in other programs??" err... which other programs?? you are not even mentioning that. Have you even decided on one final purpose, and 3D application, for your work? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 12, 2015 Share Posted November 12, 2015 Hi For that procedure is better to use only one UVset You always can retopo parts in the same UVset using UVgroups -for every model part- in other apps... every UVset is assigned as UVlayout, to assign different textures. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.