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[Solved] Why does 3D-coat fully smooth out the phong shading on everything I import into surface sculpting ?


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Go to solution Solved by digman,

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I have a few models exported from C4D that are low poly and flat shaded. When I import them into 3D-Coat (under surface sculpting) their phong/garoud shading becomes fully smoothed. Even an imported cube will do this, and it's driving me crazy. Seems like such a basic procedure and it's not working for me.  

 

I've searched the program for options, as well as the forum for answers. I've turned up nothing yet. Am I missing something obvious? Please help!

-V

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  • Carlosan changed the title to [Solved] Why does 3D-coat fully smooth out the phong shading on everything I import into surface sculpting ?

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