Member mitchellchelin Posted December 10, 2015 Member Share Posted December 10, 2015 Hi everyone.im new to this application but loving its functionality rather then other mapping & baking softwares.i managed to stumble across a way of baking all the specular, < shine and lighting & also the ambient occlusion maps into one image but i havent managed to find a way to do it again with other models.reasons behind i would like these textures to be baked with predone lighting ect. as seen in the preview window is because where the models will be placed do not allow me to have individual maps for the model just one texture file thats all i get..thank you secondlife...i know there is a way to bake exactly what you see onscreen to the uv layout... but i am struggling to figure it out againany help would be fantasticGreat program none the less guys! keep up the amazing work! 1 Quote Link to comment Share on other sites More sharing options...
Member mitchellchelin Posted December 11, 2015 Author Member Share Posted December 11, 2015 any ideas? Quote Link to comment Share on other sites More sharing options...
Member mitchellchelin Posted December 13, 2015 Author Member Share Posted December 13, 2015 i hate to shamelessy bump like this but iv searched iv read. and im at a complete loss.there must a way to bake texture as you see them in view or from the camera angle with lighting ... bumps ect..right? i realise alot of gaming engines support pbr materials but there is ton of reasons for just 1 map for all such as mobile applications or for lightweight gaming applications.i would even like to know weather there is a program to export these materials out of once satisfied with and import them to either blender or c4d or something else. to bake...honestly i have read a thread that stated setting up false shading via camera angles that allows to wrap a hdr around the scene. but that... doesnt export lighting on the models at all.to sit and texture a gloss finish on a model would take hours if not even days on the models i work with.again if there is any way possible im even happy to donate some money to someone who can come up with a solution to this problemas i feel it wont just benfit myself but thousands of people looking for a great program that will allow all forms of baking not just pbr material exporting and ao bump map specular ect... Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 13, 2015 Share Posted December 13, 2015 Hi There isnt any way to make it possible in 3DC at this development stage, sorry. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 15, 2015 Reputable Contributor Share Posted December 15, 2015 Blender can bake lightmaps and of course a number of game engines have in-house lightmap baking... Quote Link to comment Share on other sites More sharing options...
Member mitchellchelin Posted December 16, 2015 Author Member Share Posted December 16, 2015 Blender can bake lightmaps and of course a number of game engines have in-house lightmap baking... Is there any way to export what i have created in 3dc to blender? for baking purposes Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 17, 2015 Share Posted December 17, 2015 Feel free to add a +1 0001097: Lightmap baking 1 Quote Link to comment Share on other sites More sharing options...
Member Srogue Posted December 28, 2015 Member Share Posted December 28, 2015 (edited) edit; nvm found the solution :p Edited December 28, 2015 by Srogue Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 28, 2015 Share Posted December 28, 2015 Nice Could you please share it ? Always is good to know new workflows ty 1 Quote Link to comment Share on other sites More sharing options...
Member Mea Posted January 25, 2016 Member Share Posted January 25, 2016 Any Ideas? Any new Solutions? I need it too would be most important for me. Thanks Quote Link to comment Share on other sites More sharing options...
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