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Problems with shift tool, layers, clip mask and normals


shape3d
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Hi,

I have several problems in the paintroom, some of them seem to be bugs. They can be seen in the following Video. I  think the  first 3 problems are bugs?


Shift tool Problem

https://youtu.be/ALohm_7kgkM


Layer Reimport from Photoshop Problem

https://youtu.be/ALohm_7kgkM?t=28s


Discard Clip Masked Pixels Problem

https://youtu.be/ALohm_7kgkM?t=1m10s


Problems with normal map workflow, is there any possibility to clone parts of a normal map to fix some problems in the texture?

https://youtu.be/ALohm_7kgkM?t=1m48s

CU

Ansgar

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  • 3 years later...
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Was the issue with the Paint Room's Shift Tool not working ever fixed? I know this post is from almost 4 years ago but I'm experiencing a very similar bug. The Shift tool in the viewport is erasing, no matter if I choose Smudge, Pinch, or Expand. However, in the UV texture editor view, the Shift tool does nothing. It's not erasing, but it's not smudging/pinching/expanding either. It simply has no effect.

Changing the Degree of the Shift tool makes no difference to the Shift tool's incorrect behavior (unless I set degree to 0 which makes the Shift tool do nothing).

Switching between Connective Picking and Volume Based makes no difference to the Shift tool's incorrect behavior.

The problem seems to be a program setting. The Shift tool worked fine earlier and suddenly it's not. The Shift tool now behaves incorrectly in any file that I open. I looked at all the settings in Edit -> Preference and nothing in there appears to have anything to do with the Shift tool.

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Using version 4.9.12 Shift tool works fine.

In the UV texture editor view, the Shift tool does nothing, yes. It only works in Tangent Space.

Conditions is set to Always ?

Always.jpg

* Remember that Imported Normal maps cant be edited.

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