Advanced Member Pix Jigsaw Posted December 13, 2015 Advanced Member Report Share Posted December 13, 2015 (edited) I'm hoping someone can help me figure out where I'm going wrong. I'm sculpting, retopoing, then baking with normal map (per-pixel). When I go to bake it almost instantly finishes. When I look in the paint room the ambientOcclusion layer is all black. Normal maps don't appear to have baked any of the sculpted detail. I'm using 3D-coat 4.5.23(DX64). I've use this standard workflow successfully in the past. It has just been the last week or so, so I'm wondering if I have something set wrong. 3b file zipped and attached. Baking Issues.zip Edited December 13, 2015 by Pix Jigsaw Quote Link to comment Share on other sites More sharing options...
Reputable Contributor Solution digman Posted December 13, 2015 Reputable Contributor Solution Report Share Posted December 13, 2015 (edited) Deselect "Name Correspondence for Baking" and your model will bake correctly... That process is normally used for a several layered model with separate pieces so you will not get occlusion errors. Maybe you forgot to de-select it after using the process on another model. Edited December 13, 2015 by digman 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Pix Jigsaw Posted December 13, 2015 Author Advanced Member Report Share Posted December 13, 2015 Thanks digman! I had been trying that feature out a week or so ago. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 13, 2015 Contributor Report Share Posted December 13, 2015 Digman , the moving 3D Coat library.... Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 13, 2015 Contributor Report Share Posted December 13, 2015 Indeed! A valuable one man resource. Thanks, David! 1 Quote Link to comment Share on other sites More sharing options...
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