Jump to content
3DCoat Forums

Snapping Camera to nearest box plane position not working


Thomas P.
 Share

Recommended Posts

  • Member

Hi there,

 

For whatever reason the "snapping camera to nearest box plane position" has stopped working on my end and I can't seem to figure out how to activate it again. Maybe it's a bug, but I am not sure. This is happening in 4.5.25A. When using SHIFT+LMB drag instead of the camera snap the HDR/Light source gets rotated instead. How/where do I fix this? I use this function all the time and it's really annoying me atm.

 

 

Thomas Pasieka

 

post-817-0-84604200-1450638136_thumb.jpg

Edited by Thomas P.
Link to comment
Share on other sites

  • Reputable Contributor

Hi there,

 

For whatever reason the "snapping camera to nearest box plane position" has stopped working on my end and I can't seem to figure out how to activate it again. Maybe it's a bug, but I am not sure. This is happening in 4.5.25A. When using SHIFT+LMB drag instead of the camera snap the HDR/Light source gets rotated instead. How/where do I fix this? I use this function all the time and it's really annoying me atm.

 

 

Thomas Pasieka

I found it to work this way... LMB- drag keeping the LMB pressed down and then press and release the shift key snaps it to the nearest box plane position. Not saying this is the way it is supposed to work but it does...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...