New Member ScottyT Posted January 15, 2016 New Member Report Share Posted January 15, 2016 Hi there! I absolutely love the PBR materials in 3D coat, the problem is transferring them to cinema 4d and getting the same look... Does anyone have a method of linking up the exported maps in cinema to get the same appearance? I have Arnold, Vray and standard C4D renderers... Any help would be much appreciated! S Quote Link to comment Share on other sites More sharing options...
Member douglasrthomson Posted January 15, 2016 Member Report Share Posted January 15, 2016 See my post here (3rd post) about Pixelberg http://3dcoat.com/forum/index.php?showtopic=18782&hl= Cheers Quote Link to comment Share on other sites More sharing options...
New Member ScottyT Posted January 18, 2016 Author New Member Report Share Posted January 18, 2016 Thanks Neophyte, that plugin looks awesome! I do think it is surprising that there is not a standard workflow for using the exported maps in the popular render engines... It would really open up the full potential of these excellent PBR materials 1 Quote Link to comment Share on other sites More sharing options...
Member Mechapangolin Posted November 27, 2016 Member Report Share Posted November 27, 2016 I too am bumping because I need help. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 28, 2016 Report Share Posted November 28, 2016 3D-Coat supports three different PBR workflows: Gloss/Color Specular Gloss/Metalness Roughness/Metalness If you are working PBR Metallic/Roughnes. Cinema Version: R17 -create a new material -open the material editorBase color, Normal, hight -feed the base color texture in the input in the color tab -do the same for bump and normal in their tabsThe tricky part -delete the legacy specular layer -create a new GGX layerSpecular: -feed the specular into the Layer Color texture inputGlossiness: -under the roughness bracket create a colorizer -feed the glossiness map into the input -invert the map by changing the gradient to white and blackGGX -change the GGX properties, highlighted yellow on the image. Tweak the roughness aswell Hope this will help you 1 Quote Link to comment Share on other sites More sharing options...
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