Member Riddell Posted January 23, 2016 Member Report Share Posted January 23, 2016 Hi all, I'm finding that when I am modifying certain settings (condition mask & edge scattering) the PBR preview window looks much better than what actually gets applied to the layer. For example, take a look at this image (http://i.imgur.com/WmViPKk.jpg). On the right is what my PBR preview window thinks the material should look like and on the left is what actually gets applied. I've made the condition layer red to highlight the issue easier - you can see that there is a lot more variety/detail in the preview compared to my model. Is there anything I can do to make my paint more like the preview? Thanks. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 23, 2016 Report Share Posted January 23, 2016 Hi What is the texture resolution ? Quote Link to comment Share on other sites More sharing options...
Member Riddell Posted January 24, 2016 Author Member Report Share Posted January 24, 2016 Hey Carlosan, texture res is 2k2. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 24, 2016 Report Share Posted January 24, 2016 try increasing the texture resolution, 4k or 8k could give better result sidenote: are you using the last beta version 4.5.28? there is an big improvement: Anti-atiased painting introduced everywhere - vertex paintg, ppp, mv, ptex. It is applied to stencils, materials, brushes, text, curved pictures. Quote Link to comment Share on other sites More sharing options...
Member nwitchell Posted February 20, 2016 Member Report Share Posted February 20, 2016 I'm experiencing this same problem, even with 8k textures. Is it just as simple as needing the latest and greatest version, or is there a step I'm missing in the process that's resulting in such a bad application of the material? Quote Link to comment Share on other sites More sharing options...
Member Justifun Posted March 3, 2016 Member Report Share Posted March 3, 2016 i believe your mesh has to be of high resolution as well. try sub dividing it then painting. Quote Link to comment Share on other sites More sharing options...
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