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Trying to replicate PBR preview window


Riddell
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Hi all,

 

I'm finding that when I am modifying certain settings (condition mask & edge scattering) the PBR preview window looks much better than what actually gets applied to the layer. For example, take a look at this image (http://i.imgur.com/WmViPKk.jpg). On the right is what my PBR preview window thinks the material should look like and on the left is what actually gets applied. I've made the condition layer red to highlight the issue easier - you can see that there is a lot more variety/detail in the preview compared to my model.

 

Is there anything I can do to make my paint more like the preview?

 

Thanks.

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try increasing the texture resolution, 4k or 8k could give better result

 

sidenote:

are you using the last beta version 4.5.28?

there is an big improvement:

Anti-atiased painting introduced everywhere - vertex paintg, ppp, mv, ptex. It is applied to stencils, materials, brushes, text, curved pictures.

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