...in the mean time, you could export from PPP mode, with Displacement map, included. Then open a new scene (choose Micro Vertex from the splash screen) bringing that mesh and associated maps in. You may have to import the image maps from the TEXTURES menu, if they don't come in with the mesh. If everything looks good in the viewport, now you can go to the FILE Menu > EXPORT...
Thank you AbnRanger , importing as a microvertex mesh, applying the maps, and then exporting as a high res mesh using the export menu did what I need.
To be clear there is no way to go direct to the sculpt room from the paint room at this point?
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