Member Justifun Posted January 27, 2016 Member Report Share Posted January 27, 2016 I made this using the voxel blob tool then scaled it with the transform tool and hit Enter to resample it. But im getting strange edges. Not sure how to clean it up... I tried retopo it, but then realized i didnt know how to make the retopo shell into a new object afterwards... any suggestions how i can clean up these edges? thanks 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted January 27, 2016 Contributor Report Share Posted January 27, 2016 Try smoothing them out manually. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor Solution digman Posted January 27, 2016 Reputable Contributor Solution Report Share Posted January 27, 2016 (edited) The below might or might not help. I do not have a picture of your 3DC interface. Adding the below information just to be on the safe side. Did you scale along one axis when using the transform tool. Do you have a red warning at the bottom of 3DC's interface that reads "Non Uniform" If so, right click on the model and look in the panel till you see "To Global Space", Select it and it will fixed the distorted voxels. Voxels are 3D cube pixels and just like a 2D image, if you stretch them in a non-aspect ratio fashion you will distort them just like you would 2D pixels. Once the voxels are fixed you will have a easier time fixing any areas that need it. A Tip... just another workflow... Instead of using the transform tool to stretch the object, first select the cube primitive. Then transform to the proper dimensions you need for the object you be will be creating. Press enter or apply to create the real mesh. Ortho mode. You will be doing an inverse boolean operation. Use the close spline or load shape and the cut off tool to create your shape. Now hold down the Shift + Ctrl keys. Left click with mouse or tablet pen. The material will be cut off on outside of the close spline leaving your shape with no transforming needed. Edited January 27, 2016 by digman Quote Link to comment Share on other sites More sharing options...
Member Justifun Posted January 28, 2016 Author Member Report Share Posted January 28, 2016 Thanks guys I tried the "make object uniform/global space" thing but i still get quite a few jaggies along the edges. The best way seems to be the other workflow you suggested, where you make the primitive the right size before building it, then subtracting from the voxel model with the cut tool. Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted January 28, 2016 Contributor Report Share Posted January 28, 2016 You can retopo then use "pick from retopo" command. Also, try smoothing many many times with smooth command (ajz3d made a script for that). Also try downsample to lower res, then upsample again, or switch to surface mode, use clean mesh command or similar, or decimate, then go back to voxel and pick res desired. Quote Link to comment Share on other sites More sharing options...
Member Justifun Posted January 28, 2016 Author Member Report Share Posted January 28, 2016 (edited) Thanks @TimmyZDesign those are great ideas as well. Where can i find the "Pick from Retopo" command? edit: Found it. Vox room, Cloth tool -> pick from retopo then hit Enter Edited January 28, 2016 by Justifun Quote Link to comment Share on other sites More sharing options...
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