Advanced Member blade33ru Posted January 31, 2016 Advanced Member Report Share Posted January 31, 2016 (edited) ok im trying to mirror an object but its gets real crappy fast. heres my workflow 1 object which is actually 2 eyes which arent lined up properly. turn off symmetry, cuttoff one eye. use tranform tool to scale on y and deform, then i use to uniform space to supposedly freeze transformations then use to ''global space'' option but they symmetry is still local and way off the object is not correctly aligned and the symmetry plane is way off angle and not correct is there a way to freeze transformations to force the symmetry plane to stop picking up this stuff. i need simple clean symmetry Edited January 31, 2016 by blade33ru Quote Link to comment Share on other sites More sharing options...
Advanced Member blade33ru Posted January 31, 2016 Author Advanced Member Report Share Posted January 31, 2016 problem solved Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 31, 2016 Reputable Contributor Report Share Posted January 31, 2016 If possible can you share your solution as other users might have the same problem as you did... Quote Link to comment Share on other sites More sharing options...
Member Solution Justifun Posted February 1, 2016 Member Solution Report Share Posted February 1, 2016 You could also place one eye where it needs to go, then right click the object in the vox tree and flip w/symmetry it will place it in the correct location on the other side Quote Link to comment Share on other sites More sharing options...
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