Factures are sort of big "easter egg" in 3D-Coat. Actually it is very powerful way to make super-detalized objects. For example you have landscape and want to cover it with grass, rock, sand etc textures. Of course direct painting over uv-ed mesh is bad idea there - huge textures will be required. Putting tiled texture is bad idea as well - tiling is well visible, edge between different textures is visible too. Factures is good solution for this. It is per-vertex textuing. UV coordinate assigned
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Posted by Andrew Shpagin,
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