New Member Sierra Posted February 8, 2016 New Member Report Share Posted February 8, 2016 Howdy! So a few weeks back I painted on a head model of mine, and it was working just fine. Although, the paint didn't quite come out the way I wanted it, so I planned on repainting it. Today I opened up the exact same model and started to paint on it and realized it was painting weird down the middle seam line of the model. It gets really pixely. Since this model worked fine weeks ago, but is having this issue today, I feel like I might've pressed or accidentally hit a hot key or something to set this off. Is there a fix to this? Here's what I've tried to far: - Reset XForm on Model (3Ds Max) - Apply a Normal modifier to model (3Ds Max) - Exported both as an FBX and an OBJ - Uninstalled and Reinstalled 3D Coat - Tried painting on a high resolution (4096x4096) texture to make sure it wasn't a resolution problem Any help would be much appreciated! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 8, 2016 Report Share Posted February 8, 2016 Hi ! Are you using the last version ? Check in Preferences if Realtime Padding Mode help your issue. Quote Link to comment Share on other sites More sharing options...
New Member Sierra Posted February 8, 2016 Author New Member Report Share Posted February 8, 2016 Hi Custodian! I am using version 4.5.23 And I did make sure to check the Realtime Padding in the preferences. I'm still having the same issue. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 8, 2016 Contributor Report Share Posted February 8, 2016 Could that be the voxel model peaking through? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor Solution digman Posted February 9, 2016 Reputable Contributor Solution Report Share Posted February 9, 2016 (edited) If you have mirror uv islands this was at least partially resolved from 4.5.25 [beta] " The problem of painting over mirrored islands at least partially resolved. Now there is option in preferences "Prevent double painting over stacked UV islands". See description there. 90% of cases require this option to be turned off". You can try to enabling symmetry when painting over mirrored uv islands in your present version of 3DC. The new preference setting is in the brushing section of the preferences panel in beta 4.5.25 and up, Edited February 9, 2016 by digman Quote Link to comment Share on other sites More sharing options...
New Member Sierra Posted February 11, 2016 Author New Member Report Share Posted February 11, 2016 The beta fixed my problem. Thanks digman! Quote Link to comment Share on other sites More sharing options...
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