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Stretching/warping on seam?


Daria
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Hi all

 

I'm trying to use a smart material to add fabric to my mesh clothing, but for some reason around the seams of the uv map I'm getting this odd light colour/stretching and wondered if anyone would have any idea why.

 

The uv map works fine for textures in other programs but not 3d coat for some reason. Picture attached.

 

Any ideas welcome, thanks.

post-40109-0-94657300-1455987577_thumb.p

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If you have mirror uv islands this was at least partially resolved from 4.5.25 [beta]

" The problem of painting over mirrored islands at least partially resolved. Now there is option in preferences "Prevent double painting over stacked UV islands". See description there. 90% of cases require this option to be turned off".

You can try to enabling symmetry when painting over mirrored uv islands in your present version of 3DC.

The new preference setting is in the brushing section of the preferences panel in beta 4.5.25 and up,

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