New Member Daria Posted February 20, 2016 New Member Report Share Posted February 20, 2016 Hi all I'm trying to use a smart material to add fabric to my mesh clothing, but for some reason around the seams of the uv map I'm getting this odd light colour/stretching and wondered if anyone would have any idea why. The uv map works fine for textures in other programs but not 3d coat for some reason. Picture attached. Any ideas welcome, thanks. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 20, 2016 Report Share Posted February 20, 2016 If you have mirror uv islands this was at least partially resolved from 4.5.25 [beta] " The problem of painting over mirrored islands at least partially resolved. Now there is option in preferences "Prevent double painting over stacked UV islands". See description there. 90% of cases require this option to be turned off". You can try to enabling symmetry when painting over mirrored uv islands in your present version of 3DC. The new preference setting is in the brushing section of the preferences panel in beta 4.5.25 and up, 1 Quote Link to comment Share on other sites More sharing options...
New Member Daria Posted February 21, 2016 Author New Member Report Share Posted February 21, 2016 Thanks Master - I don't have mirror uv islands though - symmetry seemed to help but not completely. Quote Link to comment Share on other sites More sharing options...
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