Member Jamie Norton Posted February 25, 2016 Member Report Share Posted February 25, 2016 (edited) Hey guys, me again, I need some pros to help me out here.... I can't for the life of me work out why my sphere tool only sometimes creates rectangles (yield a result at all) other times, nothing. I can hear the PC kick into overdrive and yet nothing happens on screen... screenshot attached, rectangle tool only used, but same problem occurring with circle (haven't tested the others) Uninstall (which seems drastic I know) didn't fix the problem Ortho view: many thanks in advance guys Edited February 25, 2016 by Jamie Norton Quote Link to comment Share on other sites More sharing options...
Advanced Member Ballistic_Tension Posted February 25, 2016 Advanced Member Report Share Posted February 25, 2016 I just did your same setup with 4.5.03 cuda dx64 and it works fine. It could be that version . Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted February 25, 2016 Contributor Report Share Posted February 25, 2016 Press E select brush Quote Link to comment Share on other sites More sharing options...
Member Jamie Norton Posted February 25, 2016 Author Member Report Share Posted February 25, 2016 @Ballistic, this the beta Andrew S told me to use, as the standard release was too slow on my machine, I will retry the other though. @ Thank you @Michael - thanks bro (you rock a little yourself) but I don't think that is my problem, I am wanting to create rectangles, etc. Half my problem is that I stupidly think I am smart enough to just start using a brand new package for a commercial job, when on a deadline. :P Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted February 25, 2016 Contributor Report Share Posted February 25, 2016 Ohhhh , my bad misunderstanding. Quote Link to comment Share on other sites More sharing options...
Member Jamie Norton Posted February 25, 2016 Author Member Report Share Posted February 25, 2016 no worries @Michael, you still rock Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted February 25, 2016 Contributor Report Share Posted February 25, 2016 Using Sphere Tool to make rectangles? Seems strange... How about 2D Paint or Blob instead? Or maybe make cube primitives with Primitives Tool and then use Cutoff to make the shapes you want? Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted February 25, 2016 Contributor Report Share Posted February 25, 2016 Oh, I saw your other thread about the Sphere Tool. Maybe it is a graphics card problem for you. Try to install the latest drivers and see if that helps. Quote Link to comment Share on other sites More sharing options...
Member Jamie Norton Posted February 25, 2016 Author Member Report Share Posted February 25, 2016 Hi TimmyZ, obviously I guess I don't know, what I don't know I didn't think of using 2D Paint.... Just saw your other message come in, will try and install new drivers also. (I just hate doing that when everything else is working) Thanks for your help mate Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted February 25, 2016 Moderator Report Share Posted February 25, 2016 Hi Jamie, The very first thing that you should be aware of is that you reached 25 000 000 of triangles on your screenshot! You simply standing nearby going out of RAM and hanging your PC. - RMB on the Layer, find Resample command, and reduce to at least 0.25-0.3 Secondly, if you don't draw with rectangles after that, try to change paint mode (in E-panel (stands for the shotkey)) to Brush and then back to rectangle. But I hope the very first hint should work for you Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted February 25, 2016 Reputable Contributor Report Share Posted February 25, 2016 (edited) A method I use so I can control the depth of the rectangles is below. Ortho mode: 1. use the blob tool to create a rectangle plane... This is the base shape that the new objects are built off of. 2.use the vox layer tool to create the rectangle shape on the base object. The depth is controlled through the thickness setting in the tool panel box... You can manually type in a number past 10.00. You can create either voxel or surface mode objects. In the attached picture all the rectangles were built off the blob rectangle plane, far back on in the attached image. 3. The vox layer tool will place each rectangle on it's own layer but they can be merge back to one easy. The vox layer tool is not hard to learn how to use, just study the parameters in the tool's panel. Control+D will remove the spline selection area so you can start create another vox layer object... Side Note, You are not just limited to rectangles but the spline tools, Load Shape in the E-panel and all alpha brushes. And yes WOW! on the amount of triangles you have for simple rectangles... EDIT: some more shapes in second image... All work produced in the attached images shown for the method not quality...I also moved out the objects so you could see them. Edited February 25, 2016 by digman 1 Quote Link to comment Share on other sites More sharing options...
Member Jamie Norton Posted February 25, 2016 Author Member Report Share Posted February 25, 2016 (edited) Hi Jamie, The very first thing that you should be aware of is that you reached 25 000 000 of triangles on your screenshot! You simply standing nearby going out of RAM and hanging your PC. - RMB on the Layer, find Resample command, and reduce to at least 0.25-0.3 Secondly, if you don't draw with rectangles after that, try to change paint mode (in E-panel (stands for the shotkey)) to Brush and then back to rectangle. But I hope the very first hint should work for you Hi @Daniel, yup, madness is just how I roll. that is nothing, the one I want to show you guys (but can't atm) is over 75 million tris......... dropping the res back of all the components now.. Incidentally, it was still doing it on a new blank file also, but your point is unquestionably valid and my current ineptitude totally evident many thanks mate @Digman: Thank you again for your detailed help,I will definitely try that too, thanks for taking the time to lay that approach out for me. Here is another lot of questions for you guys, if I may? What standard unit is the scale system in 3D Coat using? And how do you change the units? I see the import tool lets you set how things are scaled on importing objects, but I can't find (and I googled and searched the manual) how I set accurate dimensions ( I know you can type in values in the parameter boxes, but still not sure if my model is the right real world size) ? A big one for me at the moment - how to set the pose tool to select the back faces / tris / parts of a volume ? Seriously, thanks for the help guys, really appreciated Edited February 25, 2016 by Jamie Norton Quote Link to comment Share on other sites More sharing options...
Member Jamie Norton Posted February 25, 2016 Author Member Report Share Posted February 25, 2016 Found the answer to my 'back faces' question regarding pose tool.... courtesy of an old post my non other than @Digman If anyone can lend a hand with the others that would be superb. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted February 25, 2016 Reputable Contributor Report Share Posted February 25, 2016 (edited) To set measurement units is under the Geometry Menu plus setting scene scale... Default scene scale is 1.00 which by now you might know is huge if you export a model out that was internally created in 3DC. I match Blender's metric scale by increasing the scale in 3DC to 100.00. The higher the number the smaller the scene scale. The default 2 meter cube from Blender will import into 3DC at the real world scale of 2 meters or If I build the model in 3DC it will import into Blender at the correct scale. I have saved a 3DC file with the above scene scale when I want to work in real world scale and units. Also when using the measuring tool you can change the units on the fly for your scene... -------------------------------------------------------------------------------------------------------------------------------------- A little more information on the measure tool for your future use: The measure tool is more than just a measure tool, you can snap to the guides when creating your objects. Study the measuring tool panel parameters closely, test and practice what you can do with it. The guides will appear when using other tools if you select that feature in the tool panel. In the attached image. I had used the blob tool to create the shape snapping to the guides. I switched back to the measure tool to show the settings in the tool panel. A side note to save you some frustration: Once you have created your guides and switch to another tool, the guides disappear. To fix this problem,create a new empty layer then switch to that layer and back again. The guides will reappear and now not disappear anymore. I am sure it is bug but have not reported it yet... Edited February 25, 2016 by digman Quote Link to comment Share on other sites More sharing options...
Member Solution Jamie Norton Posted February 25, 2016 Author Member Solution Report Share Posted February 25, 2016 @Digman, dude, you are awesome. The end. :) Wait, you can snap in 3D Coat? So pleased to hear that, I have been eyeballing everything, or entering values (whilst I love the freedom afforded by The Coat, as an industrial designer accuracy is sometimes quite helpful...) Thanks so much, mate So stoked that you guys are so helpful, makes my already exciting purchase even more so. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted February 26, 2016 Reputable Contributor Report Share Posted February 26, 2016 Here is a good video by AbnRanger on the measure tool... You also have snapping to the 2D grid under the View menu. 1 Quote Link to comment Share on other sites More sharing options...
Member Jamie Norton Posted March 2, 2016 Author Member Report Share Posted March 2, 2016 @Digman - Great vid man, thanks very much. Thank you to all of you, over all my threads, my client was very happy with the design / renders I was able to produce out of 3D coat. Couldn't have done it without you guys, when I can (probably not for ages) I will share it up here 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 2, 2016 Report Share Posted March 2, 2016 Hi If like to try... the last version have a heavy upgrade of shaders and display quality. Very helpful for render showup. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted March 2, 2016 Contributor Report Share Posted March 2, 2016 Glad to know the solution was found. Hip hip for David 1 Quote Link to comment Share on other sites More sharing options...
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