Wrong workflow for a displacement map and I would consider not using that node setup in Blender for a displacement map. Use the displace modifier instead and bypass hooking into the displacement output in the Material output Node. In my opinion the displace modifier works better and is not prone to crashing Blender. Of course I needed the Subdivision Modifier added first then add the Displace modifier.
From the Blender Docs... "Displacement can also be done manually by use of the Displacement M
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Posted by digman,
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