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Using fill mode with smart textures: granularity?

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Just made a smart texture for a project, and it looks really good apart from one thing I haven't figured out yet: how to control the size of the tile as it's placed in fill mode over an entire layer. I tried altering the radius of the brush tool first but that didn't change anything when the fill tool was re-applied to the layer. Must I always brush on textures if I want to control the size of the irregularities in the smart texture? Reading the documentation hasn't helped me figure this out.

 

Thanks in advance!

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That's exactly what I was looking for, thanks! I do try to RTFM but sometimes I'm not sure what terms I need to look for so get lost. :-)

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