Member Sketchup Posted February 28, 2016 Member Share Posted February 28, 2016 So I'm kind of new to the whole UV mapping process within 3D-Coat. I imported a model and used auto-mapping on it. I'm currently trying to figure out how to stitch the UVs together and create good islands for continuous texture flow. My current (wrong) understanding is that if I wanted to create a UV island, I would have to take the following steps: Clear the Seams Choose the "Mark seams" tool with "islands" and "select" selected Select the applicable polygons I want to stitch together Choose either "Auto Seams" or "Sharp Seams" and 3D Coat spits out an island? Apply the UV Set? Here's a screenshot that illustrates what I'm trying to do. I've already cleared the seams but the model still looks like a bad acid trip: As always, thank you for the advice. Quote Link to comment Share on other sites More sharing options...
Contributor Solution Tony Nemo Posted February 28, 2016 Contributor Solution Share Posted February 28, 2016 (edited) Delete the seams you have circled except the outermost (to preserve the separation of that edge loop) and "Unwrap" your new UV map. The result would have all the components the same color rather than the many colors shown. Actually, you could consolidate a lot of stuff before you Unwrap. Edited February 28, 2016 by Tony Nemo Quote Link to comment Share on other sites More sharing options...
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