Member bobmaker Posted March 13, 2016 Member Share Posted March 13, 2016 Hi all, From the title you can probably guess what I'm up to here. I am finding pose tool to be amazing but a bit frustrating too. Say I have a cylinder and I want to bend it into a U. (there is a question already in the forum like this but it didn't really get solved IMO) I need: control over the area affected by the distortion, a type of hierarchy, to approximate how it would be in the real world. maintain volume of distorted section. Voxels are amazing! Just like the real world only without limitations. It does seem with some tools, this idea is forgotten. I would love the development team to consider this idea when creating tools... "If I had a piece of modeling clay in my hand, how would I shape it?" Is this not the philosophy of voxels in the first place? In the meantime I can use a curve to bend an imported object. So finally getting to my question... Can I draw a spline and create a curve from that? Quote Link to comment Share on other sites More sharing options...
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