Member PixelDust Posted March 20, 2016 Member Report Share Posted March 20, 2016 One of my favorite games on Whose Line Is It Anyway? is the Superheroes game. I was trying out the Silly Superhero Name generator over at Seventh Sanctum to get some ideas, and one of the suggestions was "Rollerskating Madness Chihuahua". Here's what I've got so far. I used the basic male mesh from the start screen as a base mesh and extracted the skates and shorts. I used the curves tool with a custom spline model for the laces. I plan on sculpting the shirt next, and eventually bringing it into Modo for the final render. These renders are from 3D-Coat. I've learned quite a bit in the process, like how to control and adjust the curves tool and using the Pose Tool. I love how easily you can pose multiple mesh layers in 3D-Coat! Comments and crits welcome. Quote Link to comment Share on other sites More sharing options...
Advanced Member Gary Dave Posted March 20, 2016 Advanced Member Report Share Posted March 20, 2016 It's weird, I like it. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted March 20, 2016 Contributor Report Share Posted March 20, 2016 Nice keep it up. Quote Link to comment Share on other sites More sharing options...
Member PixelDust Posted April 18, 2016 Author Member Report Share Posted April 18, 2016 It's been a while, but I'm still working on it. The sculpting is pretty much done, and I'm working on retopo. The file was getting really large, so I've been splitting up the parts into different 3b files and using Autopo, then exporting the retopo meshes and high-res meshes into Modo 10.0v1 for UVs and baking. So far, it's been working pretty well, except I did struggle with the skate boots. I had made them thin-walled objects, which caused problems with the Autopo routine. So I had to go to an earlier version of the body model, make a layer with just the feet, and combine the feet with the skate boots so there would be a "solid" mesh for Autopo to work with. I also had to make a decimated version of the meshes because 3DC would run out of memory during Autopo. Also, I learned having the laces as separate meshes wouldn't work with Autopo or bake well in either 3DC or Modo, so I had to sculpt the laces onto the boot, which worked much better. Here's a Modo render of what I've finished so far. Quote Link to comment Share on other sites More sharing options...
Member PixelDust Posted July 27, 2016 Author Member Report Share Posted July 27, 2016 Hi - sorry I've been lax about the updates, but I have been working on it, and it's about done! I reshaped the head to make it look more like a chihuahua, and added a shirt, teeth, did some painting, and added hair in Modo. I'll add some bows to the skate laces, and maybe add a dog collar. I'll also add a wood floor later. Hope you like it! 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted July 27, 2016 Advanced Member Report Share Posted July 27, 2016 Cool roller derby SheWawa ! Hope she wont cut her tongue when falling. You made me want to see Michelle Steilen videos again. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member do lo Posted October 5, 2016 Advanced Member Report Share Posted October 5, 2016 nice dog girl skater. Quote Link to comment Share on other sites More sharing options...
Member PixelDust Posted January 15, 2017 Author Member Report Share Posted January 15, 2017 Well, I finally finished it! I added the fur in Modo (which took me a while to figure out the grooming and shading process) , and built the rink. Then I added an off-screen disco ball (a beveled sphere with a reflective material) and shone some colored lights at it to cast the dots you see here. The image took almost four hours to render in Modo. 3 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted October 6, 2017 Contributor Report Share Posted October 6, 2017 Niceeee Quote Link to comment Share on other sites More sharing options...
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