Member BSECaleb Posted April 7, 2016 Member Report Share Posted April 7, 2016 Has anyone else run into the issue that I'm having in my screenshot? I'm having this issue when exporting fbx from Modo. I've tried it in 3 versions of Modo, on both PC and Mac. It seems that the tangets are correct on the first mesh wrong on all the rest. I don't have issues viewing the fbx anywhere else. This problem only happens in 3d coat. I've got Lock Normals selected. I set my normals in modo so I don't want 3d Coat to recalculate. All UVs are in the 0-1 uv space and I have no overlaps. Help? Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted April 7, 2016 Contributor Report Share Posted April 7, 2016 Maybe try changing the normal preset in the Preferences? I know that affects exported normals, but maybe it affects imported normals too? Quote Link to comment Share on other sites More sharing options...
Advanced Member Gary Dave Posted April 7, 2016 Advanced Member Report Share Posted April 7, 2016 Oooh, that is proper busted. When I get things like this in 3ds max, it's always some super odd normal issue, it has to be a bug of some kind but thankfully it doesn't happen enough to worry me. That said, 3ds max has a "trick" whereby you create a standard box, convert it to edit mesh and then attach it to your "broken" mesh. You might think doing something like a reset X form or snapshot would reset/fix the normals... but that's never the case when it's this bad, whereas the box trick works 100% of the time. But, I don't know if modo has something similar. I mean yes you could make a box and attach it to your mesh, but it might not work the same as in 3ds max. I know it doesn't work in Maya, so who knows. Quote Link to comment Share on other sites More sharing options...
Member BSECaleb Posted April 7, 2016 Author Member Report Share Posted April 7, 2016 This happens no matter what mesh I try to import. It isn't limited to this character. Quote Link to comment Share on other sites More sharing options...
Advanced Member Gary Dave Posted April 8, 2016 Advanced Member Report Share Posted April 8, 2016 I wonder if it's an issue with modo <> 3dc then. Could you perhaps upload a mesh you've exported from modo and have weird results in 3dc? Quote Link to comment Share on other sites More sharing options...
Member iceage Posted April 8, 2016 Member Report Share Posted April 8, 2016 Is it only the FBX. Have you tried using a OBJ file instead to see if you get the same results? Quote Link to comment Share on other sites More sharing options...
Member BSECaleb Posted April 8, 2016 Author Member Report Share Posted April 8, 2016 Is it only the FBX. Have you tried using a OBJ file instead to see if you get the same results? OBJ comes in just fine. Its only FBX Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 8, 2016 Report Share Posted April 8, 2016 it's not a bug. You can change this behaviour in System - Preferences - FBX I/O - Export type. Quote Link to comment Share on other sites More sharing options...
Member BSECaleb Posted April 9, 2016 Author Member Report Share Posted April 9, 2016 it's not a bug. You can change this behaviour in System - Preferences - FBX I/O - Export type. I'm not sure what behaviour you are referring to. I have modo set to export mesh smoothness, smoothing groups, and tanget basis. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 9, 2016 Report Share Posted April 9, 2016 Try fbx2012 please could you share you 3DC preferences > General tab ? which preset settings are you using ? Quote Link to comment Share on other sites More sharing options...
Member BSECaleb Posted April 10, 2016 Author Member Report Share Posted April 10, 2016 Try fbx2012 please could you share you 3DC preferences > General tab ? which preset settings are you using ? Here are the 3d Coat and Modo prefs: Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 10, 2016 Report Share Posted April 10, 2016 could you share this model or another one to test ? ty Quote Link to comment Share on other sites More sharing options...
Member n8x Posted November 2, 2016 Member Report Share Posted November 2, 2016 Sorry to did up an old post, but i have this same issue going from modo 10v2 to 3dcoat.4.7. My work around is to import into Max 2014 then export back out. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 2, 2016 Report Share Posted November 2, 2016 Hi ! Can you please test this new release ? ty ! Quote Link to comment Share on other sites More sharing options...
Member n8x Posted November 11, 2016 Member Report Share Posted November 11, 2016 Tested in latest beta 4.7.13 This issue is still there. Quote Link to comment Share on other sites More sharing options...
New Member Crysis_modo01 Posted October 9, 2021 New Member Report Share Posted October 9, 2021 2021.37 This issue is still there. Quote Link to comment Share on other sites More sharing options...
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