Member rooattack Posted April 7, 2016 Member Report Share Posted April 7, 2016 (edited) Hi, I have a model that I created in the voxel room with multiple layers and imported it into the UV room, but it's only showing one single texture ID on the top left drop down menu (see 'the issue' attachment). I used the 'auto-mapping' option when importing the model for per-pixel painting. I feel like I am doing something wrong with UV mapping. This is my workflow: 1. Create a high poly model in voxel room 2. Model has multiple layers (I.e. head, face, back, arms) 3. Export the model by going to File > export > export scene > save as OBJ 4. Import model > Import model for Per Pixel Painting (which takes me to the Paint room) -- see 'import' attachment) attachment 5. I then click on the 'UV' tab to go to UV room. And this is where is only shows 'back' as a UV set. But on the right where it says 'surface materials', it shows all the layers that were in the original Voxel room. Now when I export the model as an FBX and open it in Substance Painter, it shows all of my texture ID's (see 'substance' attachment) that were previously layers in the voxel room. However, 3D coat does not display this in the paint room when I import that FBX file back into 3D coat. I need to be able to apply the textures I did from substance painter to specific texture ID's in 3D coat (like head, arm, legs, etc) I think I am doing the UV mapping incorrectly in 3D coat to begin with. But why does it work everywhere else? Edited April 7, 2016 by rooattack Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.