Member MaxHancock Posted April 11, 2016 Member Report Share Posted April 11, 2016 As I was UV mapping a model yesterday I assumed that the Complex Checker orientation needed to be readable to be correct, but that doesn't seem to be right at all. Here all of the islands are rotated and flipped so that I can read the complex texture (I assumed that's how it's supposed to work): But the result had the opposite effect. I could paint and it would appear as I expected, but on the UV map, everything was backwards–flipped and rotated in the wrong direction: Starting over, I rotated all the islands so that they were upside down. (didn't need to flip anything, they were all already backwards): The end result shows that the painting is in the right orientation: Is it supposed to be that way? Am I always to assume now that my UVs need to be backwards to be correct? Anyone else experiencing the same thing? I'm using version 4.5.23C. Thanks! Quote Link to comment Share on other sites More sharing options...
Contributor Solution ajz3d Posted April 11, 2016 Contributor Solution Report Share Posted April 11, 2016 (edited) It's a known glitch. Complex checker is horizontally (and probably also vertically) flipped in the viewport (http://3dcoat.com/mantis/view.php?id=2048). As a workaround, open the checker2.tga file from C:\Program Files\3D-Coat-V4.5\textures (or whatever your installation directory is), flip it and save a copy to %USERPROFILE%\Documents\3D-CoatV45\textures\ under the same name. Edited April 11, 2016 by ajz3d 2 Quote Link to comment Share on other sites More sharing options...
Member MaxHancock Posted April 11, 2016 Author Member Report Share Posted April 11, 2016 Ah! OK, thank you. I was so confused. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 20, 2018 Report Share Posted January 20, 2018 Reported, thx 1 Quote Link to comment Share on other sites More sharing options...
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