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Jake Dunlop

Center rotation axis (bug?)

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So ive been working on a project for a couple days and just using 3d coat normaly with the camera orbit orbiting around where i last pressed 'alt lmb' but today when i opened the project on a different computer the orbiting pivot is now in the center and is un movable by pressing 'alt lmb'. I've looked in the settings and everything is default and normal. im very clueless why this would randomly happen on this computer that i know has never changed the axis settings. Im not sure if itts jujst a glitch or what.

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You can change the orbit point of the camera by checking here:

post-28483-0-65883500-1461760042_thumb.g

 

There's also the "custom point" by hitting F anywhere on your mesh which I've found to come in handy the majority of the time

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