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Paint Room AO Locked/Hidden objects


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Currently, in the paint room, if a Paint Object is locked or hidden, it will still contribute to an AO bake. Locked items receive no lighting.

 

The behavior I'd prefer is if an object is hidden during the bake, it should neither contribute nor receive any lighting info. (the new feature)

 

If it is locked, but still visible, it should contribute, but not receive any lighting info.(The current status)

 

When working on modular character systems, where the accessories need to take AO from the base-body, but not contribute to it, this would be very useful.

Outside of deleting the paint objects, there is no method I know of to exclude an item from contributing to the AO calculation.

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