Member ScoobyDoofus Posted May 9, 2016 Member Share Posted May 9, 2016 Currently, in the paint room, if a Paint Object is locked or hidden, it will still contribute to an AO bake. Locked items receive no lighting. The behavior I'd prefer is if an object is hidden during the bake, it should neither contribute nor receive any lighting info. (the new feature) If it is locked, but still visible, it should contribute, but not receive any lighting info.(The current status) When working on modular character systems, where the accessories need to take AO from the base-body, but not contribute to it, this would be very useful. Outside of deleting the paint objects, there is no method I know of to exclude an item from contributing to the AO calculation. 2 Quote Link to comment Share on other sites More sharing options...
Member rengsto Posted May 11, 2016 Member Share Posted May 11, 2016 +1 : this would be a very helpful feature for me 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member do lo Posted May 14, 2016 Advanced Member Share Posted May 14, 2016 i agree!! Quote Link to comment Share on other sites More sharing options...
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