Jump to content
3DCoat Forums

Vertex Colour Rendering in Blender?


Grayhem
 Share

Recommended Posts

  • Member

Does anyone know how to export your medium-high poly voxel/surface model with vertex colour info intact - and render this model within Blender, with as near to identical results as you would find in your 3D Coat viewport? [ PBR Materials/ Colors / bump info / gloss info etc etc ]

 

This would be great if possible - in many situations I dont need to rig or animate a model, so low poly version is unnecessary - this would speed up modelling/painting/rendering process massively!

  • Like 1
Link to comment
Share on other sites

  • Member

It's not so much about seeing it correctly in the viewport, but about rendering the model in Cycles correctly - purely from the vertex colour info, possibly with gloss values etc, (possibly even from the new pbr shaders.) I'm just wondering how possible this is, or how far off it is, if it's not possible yet?

What colour info is saved when you export the high poly sculpt model? Is any of the shader colour info saved, along side info that might be on vertex colour 'layers' that you deliberately paint with the brush?

Am I making any sense? :)

Link to comment
Share on other sites

Blender can import PLY files (.ply), which are text-based, very easy to parse, and include vertices colors.

 

You can always use the geometry node from blender internal and it works in the viewport in cycles mode but not in the render.

 

- you can access the vertex color for your Viewport (Realistic Material Preview) (right) through the Geometry Node/Vertex Color
- you can access the vertex color for Cycles Render (left) with the Attribute Node/Color
however both together don´t work
 
Why not to use the internal 3DC render room ?
Link to comment
Share on other sites

  • Member

Thanks Carlosan for taking the trouble to ask in that thread.

With the speed of blender development [and 3D Coat development!] I'm sure that soon all these sorts of things will be possible.

I'm currently very encouraged about the speed increase Ive found using Blender cycles GPU rendering. As a result, I am shifting from Cinema4D towards Blender.

But 3D Coat is my 'staple diet' for modelling/sculpting/texturing.

Again, thanks for the help! :)

And if you ever hear of this becoming possible - I'd love to know!!

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...