Advanced Member allexr Posted June 7, 2016 Author Advanced Member Report Share Posted June 7, 2016 slowly finish the delicate details and i can start texturing 3 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted June 7, 2016 Contributor Report Share Posted June 7, 2016 Nice i like it , keep it up. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member allexr Posted June 16, 2016 Author Advanced Member Report Share Posted June 16, 2016 (edited) okay I rested a bit but not disappeared , I worked in the wagon of the train some details will still need a wagon but not the most important part of the picture Edited June 16, 2016 by allexr 8 Quote Link to comment Share on other sites More sharing options...
Member AgentSam Posted June 17, 2016 Member Report Share Posted June 17, 2016 Hey, can I just say, please make some renderings without the chromatic abarration, I effing' hate that effect. =) (Otherwise, this is my favorite in the competition so far.) Quote Link to comment Share on other sites More sharing options...
Advanced Member allexr Posted June 17, 2016 Author Advanced Member Report Share Posted June 17, 2016 (edited) 1 hour ago, AgentSam said: Hey, can I just say, please make some renderings without the chromatic abarration, I effing' hate that effect. =) (Otherwise, this is my favorite in the competition so far.) Roger im glad you honored Edited June 17, 2016 by allexr 5 Quote Link to comment Share on other sites More sharing options...
Member Dobby Posted June 17, 2016 Member Report Share Posted June 17, 2016 allexr, I am impressed and am very much looking forward to videos of your sculpting process. I've got some questions and hope they are not too noobylike repetitive: 1) did you retopo the sculpt? 2) how did you establish the basic shapes? i guess that you took individual parts (layers) and merged them. 3) how did you create the ornamental shapes? detailled sculpting, alpha brush? Quote Link to comment Share on other sites More sharing options...
Advanced Member allexr Posted June 17, 2016 Author Advanced Member Report Share Posted June 17, 2016 41 minutes ago, Dobby said: allexr, I am impressed and am very much looking forward to videos of your sculpting process. I've got some questions and hope they are not too noobylike repetitive: 1) did you retopo the sculpt? 2) how did you establish the basic shapes? i guess that you took individual parts (layers) and merged them. 3) how did you create the ornamental shapes? detailled sculpting, alpha brush? 1) If you have time, yes, but often too complex to form. this time it is no time 2) I not fully understand the question. I do it mostly cut tool and voxhide tool, where there should be merged together but I use a lot of layers to separate elements. It depends on situation 3) ornaments? sculpt! detailed sculpting mainly in surface mode. i use a pinch tool with required brush shape(alpha) Quote Link to comment Share on other sites More sharing options...
Advanced Member allexr Posted June 23, 2016 Author Advanced Member Report Share Posted June 23, 2016 (edited) camera fov test. low quality render, no texture, the background objects are just filler Edited June 23, 2016 by allexr 6 Quote Link to comment Share on other sites More sharing options...
Member pauloduarte Posted June 23, 2016 Member Report Share Posted June 23, 2016 Look's amazing, nice camera. Quote Link to comment Share on other sites More sharing options...
Advanced Member Kargall Posted June 24, 2016 Advanced Member Report Share Posted June 24, 2016 Wouaaa!! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member allexr Posted June 28, 2016 Author Advanced Member Report Share Posted June 28, 2016 finished a final detail. i'm sorry for the crappy lens flare start retopo and texturing 4 Quote Link to comment Share on other sites More sharing options...
Advanced Member allexr Posted June 30, 2016 Author Advanced Member Report Share Posted June 30, 2016 (edited) SKETCH!!! overpainting in gimp. tinting to separete the details and parts, impact testing color patches Edited June 30, 2016 by allexr 5 Quote Link to comment Share on other sites More sharing options...
Advanced Member allexr Posted July 1, 2016 Author Advanced Member Report Share Posted July 1, 2016 first material test paint in 3DC render in Blender 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member allexr Posted July 7, 2016 Author Advanced Member Report Share Posted July 7, 2016 shader and render test. texturing progress 4 Quote Link to comment Share on other sites More sharing options...
Advanced Member allexr Posted July 7, 2016 Author Advanced Member Report Share Posted July 7, 2016 i finished the texturing on locomotive, now i paint tha wagons Now I am terribly tired 4 Quote Link to comment Share on other sites More sharing options...
Member oscar_mello Posted July 8, 2016 Member Report Share Posted July 8, 2016 looks awesome allexr, keep it up! Quote Link to comment Share on other sites More sharing options...
Advanced Member allexr Posted July 16, 2016 Author Advanced Member Report Share Posted July 16, 2016 (edited) texturing continue... quick screenshots in marmoset Edited July 16, 2016 by allexr 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member allexr Posted July 26, 2016 Author Advanced Member Report Share Posted July 26, 2016 shader and lighting test 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member allexr Posted July 29, 2016 Author Advanced Member Report Share Posted July 29, 2016 Experimenting with lighting and camera position is set and the environment PREVIEW RENDER 4 Quote Link to comment Share on other sites More sharing options...
Advanced Member Kargall Posted July 30, 2016 Advanced Member Report Share Posted July 30, 2016 Very interesting. Rendered with marmoset also ? Quote Link to comment Share on other sites More sharing options...
Advanced Member allexr Posted July 30, 2016 Author Advanced Member Report Share Posted July 30, 2016 9 hours ago, Kargall said: Very interesting. Rendered with marmoset also ? not marmoset.. Render in blender next preview Photographing the monitor on my phone when the blender rendering 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Kargall Posted July 30, 2016 Advanced Member Report Share Posted July 30, 2016 20 minutes ago, allexr said: Photographing the monitor on my phone when the blender rendering Quote Link to comment Share on other sites More sharing options...
Advanced Member allexr Posted July 31, 2016 Author Advanced Member Report Share Posted July 31, 2016 For more details on the environment 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted August 1, 2016 Advanced Member Report Share Posted August 1, 2016 Try to stick with setting up environment more than doing previews. I think that adding a proper hfri map is more sufficient than adding those black towers. I think that overall interior is looking good. Try to add more contrast lighting by deleting flood lights and adding fallof lights on columns bottom. Try to mix with cool and warm lighting to add a mysterious feeling to it. In my opinion, this angar has to be way darker with warm lights on columns, and cold light from under the train. An environment hdri map can be either cold or harm with sun lighting from top left portion. But i think that warm colors are better. I also think that place where people stand can be lighted more irregulary. Think of it as it was non perfect steampunk lighting with round pattern on the floor. It can be reached by adding neutral ies lighting of around 4500 kelvin Thanks 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member allexr Posted August 1, 2016 Author Advanced Member Report Share Posted August 1, 2016 18 hours ago, Vladukenzo said: Try to stick with setting up environment more than doing previews. I think that adding a proper hfri map is more sufficient than adding those black towers. I think that overall interior is looking good. Try to add more contrast lighting by deleting flood lights and adding fallof lights on columns bottom. Try to mix with cool and warm lighting to add a mysterious feeling to it. In my opinion, this angar has to be way darker with warm lights on columns, and cold light from under the train. An environment hdri map can be either cold or harm with sun lighting from top left portion. But i think that warm colors are better. I also think that place where people stand can be lighted more irregulary. Think of it as it was non perfect steampunk lighting with round pattern on the floor. It can be reached by adding neutral ies lighting of around 4500 kelvin Thanks It has been better ? 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted August 2, 2016 Advanced Member Report Share Posted August 2, 2016 Irregular light means it has to be with some honey color. Ies must be wider and briighter. Try to find more complex ies profile. hdri is breety ok but it is better to be above the platz. on the other hand , it has to light on train to make its side to glow. It is okey that you have lighten the engines, but give some kind of bright blue light way down under the train/ I mean those big black holes 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted August 2, 2016 Advanced Member Report Share Posted August 2, 2016 One extra question. In what soft you have made this environment. I didnt see it before in coat 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member allexr Posted August 2, 2016 Author Advanced Member Report Share Posted August 2, 2016 (edited) another fine adjustment of the lighting and the environment. I put a reflector on the front lighting Edited August 2, 2016 by allexr 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member allexr Posted August 2, 2016 Author Advanced Member Report Share Posted August 2, 2016 (edited) the environment blocking in blender, detailing and texturing in 3d-coat but i think that the modeling environment is not important since it is made the name of the competition: Steampunk Vehicle the 100% vehicle model modeling/sculpting in 3D-COAT, not use any external 3d modeler Edited August 2, 2016 by allexr 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted August 2, 2016 Advanced Member Report Share Posted August 2, 2016 Think that houses are better added in photoshop neither in render. =) 1 Quote Link to comment Share on other sites More sharing options...
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