Member Fabrice Posted May 17, 2016 Member Report Share Posted May 17, 2016 Hi all, My idea is to model a machine created by a scientist who would travel the world and visit unknown countries. This machine will displace over 2 articulated legs but could also fly with wings or other system. Perhaps a vehicle that looks like a bird. I think that I will sculpt all the parts of my vehicle separately in 3DCoat and i will assemble them in Blender. Then I can import all the vehicle in 3DCoat and make textures and rendering. Sorry if my english have mistakes, i use google translate. 1 Quote Link to comment Share on other sites More sharing options...
Member loren Posted May 17, 2016 Member Report Share Posted May 17, 2016 Hi, I also use Blender, but I think there is no need to join in Blender, you can even slow down a little work, you can do easily in 3DCoat. I also use Google translator Good luck Quote Link to comment Share on other sites More sharing options...
Member Fabrice Posted May 17, 2016 Author Member Report Share Posted May 17, 2016 I think my vehicle will be complex for an easy retopology, that is why I prefer make each pieces independently. After I don't how I can adjust these parts in 3d coat if I want use the render room for thé final image. I Will post thé first wip soon. Quote Link to comment Share on other sites More sharing options...
Member Fabrice Posted May 19, 2016 Author Member Report Share Posted May 19, 2016 First WIP, I've started by the steam engine. It isn't look like to a vehicle for the moment but it will come. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Gary Dave Posted May 19, 2016 Advanced Member Report Share Posted May 19, 2016 I like it, very tidy modelling. Quote Link to comment Share on other sites More sharing options...
Member Fabrice Posted May 21, 2016 Author Member Report Share Posted May 21, 2016 A little update. I start to build the legs. 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Ballistic_Tension Posted May 21, 2016 Advanced Member Report Share Posted May 21, 2016 I also assemble all parts in blender then import as a whole . Quote Link to comment Share on other sites More sharing options...
Member Fabrice Posted May 21, 2016 Author Member Report Share Posted May 21, 2016 Finally I will make all the vehicle in 3d coat. After viewing the Youtube channel I've learnt how use all the tools in the retopo room and it's more easy than I though for the retopology work and assemble each parts. Quote Link to comment Share on other sites More sharing options...
Member Fabrice Posted May 26, 2016 Author Member Report Share Posted May 26, 2016 Hi to all, New update with the legs. I begin to sculpt the cockpit now. 1 Quote Link to comment Share on other sites More sharing options...
Member angecroft Posted May 26, 2016 Member Report Share Posted May 26, 2016 Wow it looks great ! It's really detailed Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted May 26, 2016 Advanced Member Report Share Posted May 26, 2016 ye, i got to say! that looks amazing! Quote Link to comment Share on other sites More sharing options...
Member killerivanov Posted May 26, 2016 Member Report Share Posted May 26, 2016 Нереально круто... Quote Link to comment Share on other sites More sharing options...
Member Fabrice Posted May 26, 2016 Author Member Report Share Posted May 26, 2016 Thank you for your comments ! Quote Link to comment Share on other sites More sharing options...
Member GabrielPerez Posted May 26, 2016 Member Report Share Posted May 26, 2016 Looking rad dude! I feel the steam punk on this Quote Link to comment Share on other sites More sharing options...
Member Fabrice Posted May 29, 2016 Author Member Report Share Posted May 29, 2016 The seat will be fixed on the top of the tank. The colors are not final. 2 Quote Link to comment Share on other sites More sharing options...
Member Dobby Posted May 31, 2016 Member Report Share Posted May 31, 2016 looks good! maybe the levers could be further back so the operator can reach them easier? just a thought in terms of practicability. newbie-questions: 1) how did you make the pedals and ornaments in the chair's post? 2) how the indents in the parts of the seat? Quote Link to comment Share on other sites More sharing options...
Member Fabrice Posted May 31, 2016 Author Member Report Share Posted May 31, 2016 Thanks, Yes you're right, the levers must be adjusted. They were verticals to sculpt easily. For the ornaments, I drew the curves on Inkscape and import them in the sketch tool (voxel mode). I need just to adjust the size of the thickness on one of the axes. I've made the indents with an alpha brush and the Extrude tool. I've sculpted the indents like this : Then I've exported the map by File/Export/Export Depth Along Y Like this you can sculpt all the brushes you need in 3D. 3D coat is great ! 5 Quote Link to comment Share on other sites More sharing options...
Advanced Member Kargall Posted June 1, 2016 Advanced Member Report Share Posted June 1, 2016 Very good Quote Then I've exported the map by File/Export/Export Depth Along Y Like this you can sculpt all the brushes you need in 3D. 3D coat is great ! What are your settings for exporting the map? The result for me is a huge map with a ridiculous alpha in the middle. Quote Link to comment Share on other sites More sharing options...
Member Fabrice Posted June 2, 2016 Author Member Report Share Posted June 2, 2016 Hi Kargall, First, I start a new project and I choose Tiled Box 3x3 in Surface mode. I delete all the instances and keep only the center one for sculpting the brush. Don't move the box it must keep his position to the center of the world. You can switch to voxel mode if you want and for an good alpha it will be important to not sculpt the edge of the box. Here are the settings: Texture Size : 2048x2048 - Path Size : 100.00000 I select only Normalyze Depth and I export in TGA format. I reverse the map colors with a 2D soft then the map is ready to the import in 3D coat. 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member Kargall Posted June 2, 2016 Advanced Member Report Share Posted June 2, 2016 (edited) thank you Fabrice , I did not know this function. This is very useful. Edited June 2, 2016 by Kargall Quote Link to comment Share on other sites More sharing options...
Member Fabrice Posted June 3, 2016 Author Member Report Share Posted June 3, 2016 To rise into the air, this is the system that I've in mind. The turbine is operated with steam. There will be one on each side. 2 Quote Link to comment Share on other sites More sharing options...
Member Fabrice Posted June 3, 2016 Author Member Report Share Posted June 3, 2016 Hi, An update with all the parts. 5 Quote Link to comment Share on other sites More sharing options...
Member pauloduarte Posted June 4, 2016 Member Report Share Posted June 4, 2016 Wow, amazing details. Quote Link to comment Share on other sites More sharing options...
Member Fabrice Posted June 8, 2016 Author Member Report Share Posted June 8, 2016 Beginning of the retopo... 2 Quote Link to comment Share on other sites More sharing options...
Member Fabrice Posted June 10, 2016 Author Member Report Share Posted June 10, 2016 An update of the retopo stage and some tests with textures rendered in 3D coat. 5 Quote Link to comment Share on other sites More sharing options...
Member Fabrice Posted June 16, 2016 Author Member Report Share Posted June 16, 2016 The following of the retopo... 4 Quote Link to comment Share on other sites More sharing options...
Member Fabrice Posted June 20, 2016 Author Member Report Share Posted June 20, 2016 Hi to all, The retopology is finally finished. The sculpture is 51 millions of voxels and the "low-poly" model is now 100 000 polygons. It was a long process because I have chosen to do retopo and set the UV manually, but I can now paint all parts with my smarts materials. 2 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 20, 2016 Report Share Posted June 20, 2016 Are you thinking to add a pilot and an environment ? Quote Link to comment Share on other sites More sharing options...
Member Fabrice Posted June 20, 2016 Author Member Report Share Posted June 20, 2016 Yes, I will add an environment and if I have enough time there will be a pilot too. So I will not do the retopo for them. I will mix the vehicle and the voxel environment in the render room. I hope I can send the vehicle on SketchFab if the size of the textures is not too big. 1 Quote Link to comment Share on other sites More sharing options...
Member Fabrice Posted June 21, 2016 Author Member Report Share Posted June 21, 2016 The textures are almost complete. 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.