Member ThomasBrissot Posted May 17, 2016 Member Report Share Posted May 17, 2016 Yep The Render Room is really good now, it could be even better if we could add point lights and fog ! :) 3 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted May 17, 2016 Contributor Report Share Posted May 17, 2016 Add point lights with manual gismo placement is a must at this point , especially now that we have the Light Baking. Facing issues when i try to bake interiors. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 17, 2016 Reputable Contributor Report Share Posted May 17, 2016 I think they are planning on adding point/omni lights soon, because it was a topic I briefly talked about with Andrew. Volodya (Carrots on the forum, who did the OpenCL acceleration of the AO baking and Light-Baking tool) is supposedly working on the Render room now. So, it's definitely a good time to get your requests in for that subject matter. I think we NEED, NEED, NEED a shadow/reflection catching plane for the render room (would be nice to have it for the viewport, too...but at least for the Render room. HDR panoramas need that feature, for models to look as if they are actually in that environment....rather than floating on the ground. 2 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted May 17, 2016 Contributor Report Share Posted May 17, 2016 True , NEED shadow/reflection catching plane , AND the point lights , AND when objects are hidden to do not be calculated in the AO. Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted July 13, 2016 Advanced Member Report Share Posted July 13, 2016 +1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 14, 2016 Reputable Contributor Report Share Posted July 14, 2016 If we integrate AMD's (OpenCL, hardware agnostic) FireRender, it has OpenVDB support, so volumes should be no problem, and we'd have an iRay equivalent right inside the app. Substance has iRay built in AMD's FireRender: http://amdfirerender.github.io/ Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted July 22, 2016 Advanced Member Report Share Posted July 22, 2016 Nice! Quote Link to comment Share on other sites More sharing options...
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