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Point Light and Fog in the Render Room


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  • Contributor

Add point lights with manual gismo placement is a must at this point , especially now that we have the Light Baking.

 

Facing issues when i try to bake interiors.

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I think they are planning on adding point/omni lights soon, because it was a topic I briefly talked about with Andrew. Volodya (Carrots on the forum, who did the OpenCL acceleration of the AO baking and Light-Baking tool) is supposedly working on the Render room now. So, it's definitely a good time to get your requests in for that subject matter. I think we NEED, NEED, NEED a shadow/reflection catching plane for the render room (would be nice to have it for the viewport, too...but at least for the Render room. HDR panoramas need that feature, for models to look as if they are actually in that environment....rather than floating on the ground.

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True , NEED shadow/reflection catching plane , AND the point lights ,  AND when objects are hidden to do not be calculated in the AO.

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