Advanced Member Vladukenzo Posted June 12, 2016 Author Advanced Member Report Share Posted June 12, 2016 Now getting this result after some optimisations and discoveries =) Radial symmetry is fantastic! =) One thing that is really nesessary is to decimate each detail after finishing. And if you lucky you can lower down resolution 2 or even four times without loosing details ! 4 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 12, 2016 Author Advanced Member Report Share Posted June 12, 2016 Starting modelling in retopo room only 5 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 12, 2016 Contributor Report Share Posted June 12, 2016 For me, you are navigating in new territory and I'll be glad to see where it takes us. Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 12, 2016 Author Advanced Member Report Share Posted June 12, 2016 (edited) 29 minutes ago, Tony Nemo said: For me, you are navigating in new territory and I'll be glad to see where it takes us. Why do you think so? Am i doing something special? Edited June 12, 2016 by Vladukenzo Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 12, 2016 Contributor Report Share Posted June 12, 2016 I've read on this forum that the expanded tool set was capable of these functions but I haven't seen examples in the forum like yours. So, for me, yes, that's special. Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 12, 2016 Author Advanced Member Report Share Posted June 12, 2016 The new toolset is a thing that we needed much earlier. I think that sculpting tools are now well developed. Pilgway has to make something to their poly modeling and multi layered shadering while sculpting Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 12, 2016 Author Advanced Member Report Share Posted June 12, 2016 Cocpit married with the main part 3 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted June 13, 2016 Reputable Contributor Report Share Posted June 13, 2016 Splendid work, thus far, and one of my favorites. It's looking like this will be one of the finalist entries, IMO. Keep it up. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted June 13, 2016 Reputable Contributor Report Share Posted June 13, 2016 17 hours ago, Vladukenzo said: Now getting this result after some optimisations and discoveries =) Radial symmetry is fantastic! =) One thing that is really nesessary is to decimate each detail after finishing. And if you lucky you can lower down resolution 2 or even four times without loosing details ! I don't know if you are aware of it or not, but for scene optimization purposes, rather than using Radial symmetry to create lots of COPIES, you can turn Radial Symmetry on > set the number of instances and with the INSTANCER tool active, click NEW MIRRORED INSTANCE. There are also some new primitives for bolts and such, with parameters for varying the threads. Also, some of the main primitives now have Fillets for beveling, and Sectional controls to trim parts of the primitive. For example, you could use the Cylinder primitive to create quick half-circles, and apply a fillet to it at the same time. Just thought that might help on a project like this. 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 13, 2016 Author Advanced Member Report Share Posted June 13, 2016 Spliting geometry to get a better retopoogy. I also cut unnesessary geometry untill it looks like this. I also fill cavities inside interior because it appeared when i was working inaccuratly Some geometry might be merged together without booleans to get retopology. Time will show 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 13, 2016 Author Advanced Member Report Share Posted June 13, 2016 Admit i had to make my geometry in a smaller pieces before. This is a retopology of the roof that cost me 45 minutes. I will try to optimise the process. I also want to mention that it is nesessary to save your reopo mesh elsewhere before switching to another. The best way is to drag it inside models list from retopo meshes list 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 13, 2016 Author Advanced Member Report Share Posted June 13, 2016 Retopology works just beautiful ! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 14, 2016 Author Advanced Member Report Share Posted June 14, 2016 Cocpit related retopos and their uv's part 1 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 14, 2016 Author Advanced Member Report Share Posted June 14, 2016 Front part of the cabin situated near the glass 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 15, 2016 Author Advanced Member Report Share Posted June 15, 2016 One thing that i want to mention is : try to decimate more accurately. Do not cut corners with decimation. I have already made this mistake. So i will have to use fill tool and others to make back side of last object more flat. i will also use some crease brushes to sharpen edges between top and interior 1 Quote Link to comment Share on other sites More sharing options...
Member quicksketcher Posted June 16, 2016 Member Report Share Posted June 16, 2016 (edited) On 6/10/2016 at 0:45 PM, Vladukenzo said: Made some sketching. Tomorrow will be trying to make it done) drool....sorry. LIke those chains and the design on the top fins. Art deco. Edited June 16, 2016 by quicksketcher 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 16, 2016 Author Advanced Member Report Share Posted June 16, 2016 16 minutes ago, quicksketcher said: drool....sorry. LIke those chains and the design on the top fins. Art deco. Artdeco is a good style to mix with steampunk. Naked steampunk is a lot just simple. Please look at what other people do. Everyone unconsciously or not uses it a lot in their steampunk. In sake of contest, my artdeco details will be more volumetric and heavy. Thanks 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 17, 2016 Author Advanced Member Report Share Posted June 17, 2016 Its preety much about the methot that i use for piping. Gaps that are left after applying strokes are filled with poly tool 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 17, 2016 Author Advanced Member Report Share Posted June 17, 2016 Almost done with cocpit retopology. Rear window is left 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 17, 2016 Author Advanced Member Report Share Posted June 17, 2016 Now i have retopologized all parts i had for cocpit and made some personal discoveries. Main is edgeflow of mixed metal plates. It is better to do boundaries of every valueable part as simple as it is possible before yu do filling and subdifide the surface 3 Quote Link to comment Share on other sites More sharing options...
Member quicksketcher Posted June 17, 2016 Member Report Share Posted June 17, 2016 5 hours ago, Vladukenzo said: Its preety much about the methot that i use for piping. Gaps that are left after applying strokes are filled with poly tool So neat to see using curves to create these pipes. Or pretty much your objects. They create this sketch feel to them. 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 20, 2016 Author Advanced Member Report Share Posted June 20, 2016 Making body retopology 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 20, 2016 Author Advanced Member Report Share Posted June 20, 2016 (edited) This image has to be helpfull in terms of retopology Edited June 20, 2016 by Vladukenzo 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 20, 2016 Author Advanced Member Report Share Posted June 20, 2016 Doing corners like this will help you to reduce polycount as much as it is possible 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 20, 2016 Author Advanced Member Report Share Posted June 20, 2016 It is very important to stick t certain numbers whrn doing roundings and turning topology. I left some pieses unfilled for you to understand where geometry goes and how it is connected 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 20, 2016 Author Advanced Member Report Share Posted June 20, 2016 Done for today. =) 2 Quote Link to comment Share on other sites More sharing options...
New Member Irish guy Posted June 21, 2016 New Member Report Share Posted June 21, 2016 This work is so incredible!! I like it so much! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 21, 2016 Author Advanced Member Report Share Posted June 21, 2016 Making wing base retopo.... 2 Quote Link to comment Share on other sites More sharing options...
New Member Polina M Posted June 22, 2016 New Member Report Share Posted June 22, 2016 Wow. It is a lot of arcdeco in it. Love this Work! 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vladukenzo Posted June 26, 2016 Author Advanced Member Report Share Posted June 26, 2016 Came back after some resting abroad =) Working forward to finish retopology 2 Quote Link to comment Share on other sites More sharing options...
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