Member oscar_mello Posted May 20, 2016 Member Report Share Posted May 20, 2016 Hi all! this contest sure looks fun, im still working on the concept but so far the idea is to mix elements of old vehicles, wepons and the robot/tank idea. come and watch from time to time, any ideas, coments and critics are most than welcome. Quote Link to comment Share on other sites More sharing options...
Advanced Member Gary Dave Posted May 20, 2016 Advanced Member Report Share Posted May 20, 2016 Sounds good, hope to see the concept soon. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted May 21, 2016 Contributor Report Share Posted May 21, 2016 Great more and more people come in. This is going to be great. Quote Link to comment Share on other sites More sharing options...
Member oscar_mello Posted May 23, 2016 Author Member Report Share Posted May 23, 2016 Not much progress but here is the basic shape, the silhouette is not totally defined, it will change with all the details on each part. Quote Link to comment Share on other sites More sharing options...
Member oscar_mello Posted May 25, 2016 Author Member Report Share Posted May 25, 2016 first piece im working on is the arms, still is far to be finished but is getting there. its so nice what smart materials can do even with no uvs 1 Quote Link to comment Share on other sites More sharing options...
Member BubbaDaCaveman Posted May 30, 2016 Member Report Share Posted May 30, 2016 Great job Oscar. 1 Quote Link to comment Share on other sites More sharing options...
Member oscar_mello Posted June 2, 2016 Author Member Report Share Posted June 2, 2016 still working on the arm, i hope to finsih it this week along with the shoulders and head, then to the rest of the body, uvs will be for sure a challenge. 4 Quote Link to comment Share on other sites More sharing options...
Member Dobby Posted June 17, 2016 Member Report Share Posted June 17, 2016 good shapes, they work well together! did you use preset cogwheels or sculpted/modeled them in 3dc? will the round bits (radially applied) be merged somehow with the baseshape? same for the fingers. realistically I'd expect some kind of weldingseam or similar. Quote Link to comment Share on other sites More sharing options...
Member oscar_mello Posted June 17, 2016 Author Member Report Share Posted June 17, 2016 1 hour ago, Dobby said: good shapes, they work well together! did you use preset cogwheels or sculpted/modeled them in 3dc? will the round bits (radially applied) be merged somehow with the baseshape? same for the fingers. realistically I'd expect some kind of weldingseam or similar. thanks dobby for the replay the cogwheels where modeled on max, im planning on "welding" some parts not sure if i ll do it on 3dcoat or using welder 3ds max script, i have made few changes since last wip i ll try to post some progress soon Quote Link to comment Share on other sites More sharing options...
Member Dobby Posted June 18, 2016 Member Report Share Posted June 18, 2016 As far as I have seen, 3DC also has a cogwheel preset. I tried to create one myself in 3DC but as of now lack the technical knowledge. I have taken a quick look at the welder script for 3dsmax (video, do not use 3ds myself anymore) and frankly think it looks inferior to using 3DC. Also, if I haven't missed anything, it just gives quite "blobby" seams. Of course, that might be something you want. I'm just thinking aloud here, maybe it's of use for you. When thinking welding seam, I imagine sth like that: It can be quite messy or really clean (machine-perfection like), but it's main characteristic seems to be those single dots of weldingmaterial. I imagine that could be achieved quite well using curves + obj or some other technique I don't know of yet as the newb I am. Anyway, keep posting! Quote Link to comment Share on other sites More sharing options...
Member oscar_mello Posted June 19, 2016 Author Member Report Share Posted June 19, 2016 yeah its the same for and thats why choose max, 3dcoat has been a lifesaver regarding shape definition, retopology and shape design on the body pieces tho, once the shape and details are done i ll try "welding" on 3dcoat either on sculpt or with normalmaps,also i want to "deal some damage" to the model and bake some more detail, i really hope to finish this on time :P thanks for the reference and the feedback i have made some progress but im still not sure about the torso, also i want to include some pipes on the design, anyway here´s what i got so far. Quote Link to comment Share on other sites More sharing options...
Member oscar_mello Posted June 29, 2016 Author Member Report Share Posted June 29, 2016 So ....the model is pretty much done, still i want to sculpt some damage, also i need to work on the scene/environment. I am not sure if i will have enough time but i will do my best to finish. pd noob question....do you guys know if there is a way to export the curvature and ao maps from paint room? 3 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 29, 2016 Report Share Posted June 29, 2016 Please try File > export Quote Link to comment Share on other sites More sharing options...
Member oscar_mello Posted June 29, 2016 Author Member Report Share Posted June 29, 2016 21 minutes ago, Carlosan said: Please try File > export Thanks a lot!! Carlosan Quote Link to comment Share on other sites More sharing options...
Member oscar_mello Posted June 30, 2016 Author Member Report Share Posted June 30, 2016 i decided to deal the "damage" by painting normals, and miix it with some sculpt if needed, what do you guys think?, too much too little? pd. i cant find the menu from file on paint room to directly export the curvature map, i am using an educational license, i am not sure if the menu its different from the full demo or pro license, maybe im looking on the wrong menu? 1 Quote Link to comment Share on other sites More sharing options...
Member oscar_mello Posted July 1, 2016 Author Member Report Share Posted July 1, 2016 First mat test, no normals till now, still need to work on that. 1 Quote Link to comment Share on other sites More sharing options...
Member oscar_mello Posted July 8, 2016 Author Member Report Share Posted July 8, 2016 i am having problems with the steam material, what do you guys think?, please ignore the dirt/soil mat on the background, im still working on the scenario. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted July 8, 2016 Contributor Report Share Posted July 8, 2016 It actually looks more like cold vapor like frozen CO2. Was it done in 3DC with some special PBR? Quote Link to comment Share on other sites More sharing options...
Member oscar_mello Posted July 8, 2016 Author Member Report Share Posted July 8, 2016 yeah, maybe it needs less opacity, i ll do more test and post them. it was done on 3ds max with particle simulation and corona render. Quote Link to comment Share on other sites More sharing options...
Member oscar_mello Posted August 10, 2016 Author Member Report Share Posted August 10, 2016 Final Image I had so much fun on this contest.I am glad to see so many amazing designs from the community. I wish i could spend more time on the project.... anyways best of luck to everyone. 5 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 10, 2016 Contributor Report Share Posted August 10, 2016 A formidable machine, nice work! I tried to 'like' it but I discovered that we are limited to 20 in one day (all these final images and great stuff). Quote Link to comment Share on other sites More sharing options...
Member oscar_mello Posted August 10, 2016 Author Member Report Share Posted August 10, 2016 Thanks for the kind words Tony Nemo!!, indeed there is great stuff around Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted August 11, 2016 Contributor Report Share Posted August 11, 2016 Very nice , i like it . Quote Link to comment Share on other sites More sharing options...
Member oscar_mello Posted August 11, 2016 Author Member Report Share Posted August 11, 2016 thanks Michaelgdrs! Quote Link to comment Share on other sites More sharing options...
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