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BubbaDaCaveman

Steampunk - Scorpicus Motorbike

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Added some more stuff. I was wondering how I would get even better shadow quality. I have used the highest map size yet sometimes I get inaccurate renders. Are there any suggestions regarding better shadows, from veteran 3D Coat user?

Engine52.png

Engine53.png

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Hello everyone, this is the final high poly model. Next on the list is retopology. Everything is created with 3D Coat. I thought I would have to use another poly modeler to create the chain but with 3D Coat I achieved that effortlessly:D Rock solid awesome software.

Engine64cc.png

Engine65cc.png

Engine66cc.png

Engine67cc.png

Engine68cc.png

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Hi everyone almost done with the retopology. Here's is an update. I am not too fond of the render but that's the most I was able to achieve right now. Thanks for watching.

Ar2.png

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Nice work, Bubba! Have you considered giving the boiler a bright, metallic  color? The rider is obviously the product of genetic engineering.

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Beautiful rendering. I love the texture and shading form the previously images, but in this last one I think you lost some of the texture details.

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Hi Tony, in the subsequent renders I will light the scene with area lights and keep the environment light to throw some ambient colors only. I will try to brighten the boiler too. 

 

Hello Paul, in most of the objects I have yet to add textures. Hopefully I will be done before the deadline.

 

Hey Ballistic_Tension still haven't added the chain, if you notice, the tail and head lights are missing too. And great suggestion for the rear pegs, that would look really cool.

 

And thanks for the kind words everyone. Cheers.

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A test render with few of the suggestions by fellow members implemented. Still can't decide on the background yet or the final pose. I am not a very good compositor:(

HuLO on Bike CC.png

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Hi, although the deadline has been extended I don't think I will be able to utilize that time. The initial design was made keeping in mind the two months time, the design would have been different if the deadline was in three months. So even if I add some stuffs now, it would look out of place with the current scene.

So, this is it my final entry for 3D Coat's first official contest. I had lots of fun creating this image and found 3D Coat to be a very responsive, robust and easy to use 3D sculpting and texturing software. And what's better is, with each new release it's an improvement over the earlier. Rest assured the future with 3D Coat will be a great one and I look forward to apply it on my next project. 

Thank you 3D Coat team for the competition. And also thanks to the artists in this forum who do not hesitate to share their knowledge with their competitors. 

Every object in the image was modeled with 3D Coat. The final image was rendered with Arnold Renderer for Maya. 

 

Thank you for watching and Cheers:)

 

3D Coat Steampunk Scene.png

Edited by BubbaDaCaveman
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Hi everyone I couldn't stop myself from rerendering the scene. The lighting is different in this one and I believe the composition is cleaner too than the last time. I also redid the tail, it was bugging me a lot. The last time I quickly did the color correction and grading in photoshop and I wasn't quite pleased with the final result.  With the extra time in hand, this time I did all the post work inside of nuke, and I am happy with the result. 

Due credits goes to the authors at "freepik.com" for their free designs which I have used as alpha for brushes.

Finally my respects goes to the 3D Coat team for a great software and thanks to the members of this forums for visiting my post. 

Cheers and wishing all the best.

 

Bubba

 

FinalRender.png

WireframeRender.png

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Can you tell why did you used Nuke? What's the benefit?

Great piece. Congrats! :)

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Hi dimitri I won't act like I know a lot about compositing :D but with the first render which I worked on in photoshop I found that many of the color correction tools don't work on a 32 bit image so I had to drop down to 16 bit mode. Also Photoshop does not support multi channel exr, it requires a plug in. Performance is great in Nuke with large resolution images. 

Thanks.

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25 minutes ago, BubbaDaCaveman said:

Hi dimitri I won't act like I know a lot about compositing :D but with the first render which I worked on in photoshop I found that many of the color correction tools don't work on a 32 bit image so I had to drop down to 16 bit mode. Also Photoshop does not support multi channel exr, it requires a plug in. Performance is great in Nuke with large resolution images. 

Thanks.

I see. Thanks! Will try to learn Nuke some day :)

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Hi everyone here's one more image from me from a different angle and environment. The environment was huge and the render took over 2 hours. Composited in Nuke Rendered with Arnold Rigged in Maya and Modeled in 3D Coat. 

Thanks for watching and Cheers.

Final Render 2nd.png

Edited by BubbaDaCaveman
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