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proper way to scale without stretching the voxels?


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Is there a way to scale something and redistribute the voxels so they are not stretched anymore?

Lets say I use transform tool to scale something in one axis, and then I try to cut it on the short side  just to see some horrible artifacts and unwanted beveling.

Is there a way to avoid this? Resampling  the voxels surprisingly doesn't do it.

 

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