Member Dennis Nikolaidis Posted May 27, 2016 Member Report Share Posted May 27, 2016 Is there a way to scale something and redistribute the voxels so they are not stretched anymore? Lets say I use transform tool to scale something in one axis, and then I try to cut it on the short side just to see some horrible artifacts and unwanted beveling. Is there a way to avoid this? Resampling the voxels surprisingly doesn't do it. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 27, 2016 Report Share Posted May 27, 2016 To global space (RMB submenu over the model) helps ? 1 Quote Link to comment Share on other sites More sharing options...
Member Dennis Nikolaidis Posted May 27, 2016 Author Member Report Share Posted May 27, 2016 3 minutes ago, Carlosan said: To global space (RMB submenu over the model) helps ? That sure did it! Thank you very much! Quote Link to comment Share on other sites More sharing options...
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